hi, i keep getting this error when i try to publish a premade quest avatar:
Avatar validation failed
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
(wrapper dynamic-method) UnityEngine.Debug:UnityEngine.Debug.LogError_Patch1 (object,UnityEngine.Object)
VRC.Core.Logger:LogError (string,string,UnityEngine.Object)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/d__152:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:3284)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/d__152> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/d__152&)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:BuildError (object,string)
these are the only warnings it shows, but they dont seem like anything that should be stopping it from uploading correctly. all the materials are set to the mobile ones.
am i doing the blueprint ID thing wrong? i’m trying to make this avatar cross-platform so i uploaded it for PC first (and it went fine) and now when i’m uploading the simpler version for quest and assigning the blueprint ID of the PC version, this keeps happening. would anyone happen to have a solution?
