In the scene when not in play mode it’s perfectly fine. This is what it should look like:
But once I use Gesture Manager to test the avatar, it becomes this:
I find out that it’s the (Avatar) component in the animator that screws it up like this. This Avatar was used in a previous similar fbx, except this updated one was edited in blender to have more blendshapes and more material slots. I found out that the updated fbx doesn’t have the Avatar component so I figured I should add it back, but I have no idea how, I’m a complete noob in blender. Any advice, please?



