An error occurs on the scriptablebuildpipeline side used in Unity's Addressable

An error occurs because the namespace on the Unity side is not attached.
I want you to fix it on the vrchat side.
For example, change the class name

Library\PackageCache\com.unity.scriptablebuildpipeline@1.21.23\Editor\Tasks\CalculateAssetDependencyData.cs(126,30): error CS0117: ‘ExtensionMethods’ does not contain a definition for ‘ExtractCommonCacheData’

Library\PackageCache\com.unity.scriptablebuildpipeline@1.21.23\Editor\Tasks\CalculateSceneDependencyData.cs(89,30): error CS0117: ‘ExtensionMethods’ does not contain a definition for ‘ExtractCommonCacheData’

Library\PackageCache\com.unity.scriptablebuildpipeline@1.21.23\Editor\Tasks\CalculateCustomDependencyData.cs(91,30): error CS0117: ‘ExtensionMethods’ does not contain a definition for ‘ExtractCommonCacheData’

Library\PackageCache\com.unity.scriptablebuildpipeline@1.21.23\Editor\Tasks\CalculateSceneDependencyData.cs(157,82): error CS0117: ‘ExtensionMethods’ does not contain a definition for ‘FilterReferencedObjectIDs’

Library\PackageCache\com.unity.scriptablebuildpipeline@1.21.23\Editor\Tasks\CalculateSceneDependencyData.cs(198,67): error CS0117: ‘ExtensionMethods’ does not contain a definition for ‘FilterReferencedObjectIDs’

You are misunderstanding something, I don’t want to use it for VRC, I want to develop it.
I have a problem with it conflicting with Unity’s Addressable.

I want to use “physbone”, but there is a conflict between Addressable and VRC Core.
I think that happens when you introduce Addressable and VRC to your project

are you saying you want to use physbones for something outside of VRChat?