I tried to make a slider in Unity for my VRChat world but in play testing, I cannot interact with the slider at all. The eventsystem is on, I have no other objects in front of the canvas that could be hindering it. For some reason, the event system gameobject’s eventsystem component gets disabled and runtime for some reason, but even after I enable it manually, slider doesn’t work
I need help debugging this
Damn, seems like something else in your setup might be wrong.
I would suggest following Vowgans tutorial on how to set up a UI and make it work with Udon!
I believe it could have something to do with your Slider Game Object being set to the Ignore Raycast Layer. Usually, objects set to this layer will completely ignore the player’s cursor/pointer. Try setting the Slider’s Game Object to the Default Layer instead.