These issues are so rare, and usually error in the individual world’s design, it’s not very helpful to always reset the Dynamic setting. I do agree with resetting the forced setting, but forced should fallback to whatever you had set prior: default of dynamic.
World creators ought to just take into account the clipping plane if it’s a problem. There are relatively straightforward solutions for most of any of the clipping plane issues i have ever run into in unity or vrchat or any other game. The example given before for Test Pilots was silly, because that never happened with people using 0.01 (not 0.001) as their clipping plane override permanently for everything. The only world i can think of that has clipping plane issues was one or both of the Halo Forge World worlds (though those ones could be fixed by adjusting the far plane).