Vehicle avatars for avatar vs Prefab combat

Hello, today i would like to talk about vehicle avatars where player 2s, player 3s or more players can interact with the controls of the vehicle avatars (player 1s, avatar users). Player 2s can control cockpit instruments (based of from VTOL VR) and can use the avatar’s weapons on prefab vehicles in avatar worlds with avatar world constraints.

Art to showcase the vehicle avatars;

Player 2 shot down a prefab vehicle by controlling player 1.

Player 2 shot down a MiG-23 prefab jet by using player 1’s avatar weapons.

Art to showcase of how vehicle avatars being shot down by prefab vehicles;

A SU-30SM vehicle shot down by a F-14D prefab jet.

*My digital art is 100% made on IbisPaint X, No AI involved.

Not a bad idea but I think the tricky part would be getting Player 2 to actually control Player 1’s avatar weapons, since world Udon can’t just directly control another player’s avatar animations or parameters. Maybe you could make it work with a hybrid setup or script , using Udon for the cockpit controls and weapon logic, then syncing the effects with the avatar. VRChat has added world constraints and other interaction features, so there are some interesting possibilities now