if vrcfury was missing but required, then that make sense
that i already try when i try to upload the sdk tells me i can’t on the 2019 ver. because the avatar has been built on the 2022 ver.
I’ve been having this issue with an avatar, and I finally figured out the solution. I tried a VPN like someone suggested, but no dice! I finally realized I was missing scripts that I had assumed came with the avatar package. Turns out I needed to import them manually. Chances are, if you get this error with an already empty blueprint ID, you’re probably missing some required scripts, whether that’s DPS, dynamic bones, GoGoLoco, etc.
The way I figured out what it required was just by checking the avatar’s store page and seeing which features the avi had. Mine specifically was missing the scripts for dynamic bones (which I haven’t used in a hot minute) and DPS.
Is the SDK auto converting those yet? Like with your avatar, in avatar details is physbones filled out, or dynamic bones?
The SDK requires either dynamic bones or the dynamic bones stubs to be able to see the dynamic bones data, but it can then convert to physbones
Thank u bro that helped me, I had a a fucking missing scriptin one of my assets <3
get rid of poi and then reinstall. that’s what worked for me :)
Same, mine is an updated version of an old one and it needed VRC fury and I didn’t even see it. Thanks!
I also need to do this. Thanks.
I literally had to add Furry, switch to a different version of unity and also pay out the ass for a VPN bbut it finally worked hours later.
I could publish that avatar but no others work for some reason.
Hi yall! So, this is probably not going to be the case for some, but I just scrolled through all the errors I was getting until I found the issue, an object attached to my avatar had a missing script. If you find an error like "Please change the script or remove it from the gameobject ‘object’ just delete it or remove the script! It worked for me and I hope I could be of help! ^^
cant do that. no blueprint id and not hierarchy
Hey, I’ve seen a bunch of people that have this problem and still haven’t been able to fix it. I just had this problem myself, neither the VPN, nor fixing missing components worked for me. But I was able to upload other avatars.
The fix for me was with modular avatar. Modular avatar has its “MA parameters” component, which is commonly added onto clothing packages. In this, one of the parameters had its parameter type set to “Animator only”. This is what was causing the error. I switched the parameter type to bool, and it worked.
And for future reference to anyone reading this. VRCSDK errors are not always what they say. When the SDK encounters an error that it doesn’t understand, it will just say that it’s some other error that it probably isn’t. I (and a friend too) had this problem a while ago where broken scripts prevented avatar upload, and the sdk said that the avatar is not suitable for android build target, even though I was on windows build target. Removing the scripts fixed the problem.
I wish the sdk would just be honest when it encounters an unknown error. This is the second time false error logging has caused me a headache.
tl;dr: problem for me was modular avatar MA parameter component. One of the parameters was set to “Animator only”, which broke stuff, and the sdk incorrectly reported a different error.
애미 뒤진 ㅊ련 새끼야 너 때문에 아바타 날라갔자나 엄빠 둘다 ㅅㅅ만 처 하다 나온 ㅅ끼야 좆같은 글 처 쓰고 ㅈㄹ이야
Just wanted to share that I experienced this error with a new VRC avatar project.
First attempt to upload gave me the error “attempted to load data for a blueprint we do not own”
I did the following:
- Signed out of the VRC SDK
- Closed Unity
- Reopened the project, fixed all simple autofix errors
- Signed back into the VRC SDK
- Uploaded again
Worked on the first try