Hi there first time posting hope it’s in the right spot.
I’m a hobby creator for avatars and spend a LOT of time making outfits, edits, of models and even some DIY work for some rings and necklaces lately.
A few questions regarding the overall performance of Unity.
- My unity project master right now sits at around 200GBs.
The assets folder is only around 50GBs however with the other 150 going to the Project’s Library/Artifacts/ folder.
Why? What is this for, what does it actually do?
- Sometimes when I click on an item, a piece of clothing, or something in the hierarchy Or the scene even, Unity halts to a full stop to compile scripts upwards of 5 minutes.
Why does it do this and what can I do to minimize that Full stop in production?
- Generally what impacts the performance of working in Unity the most? CPU, SSD, RAM, GPU?
Brand new projects load pretty quick in under a minute while my master project could be loading for 5 on average. Importing packages is also a common annoyance.
What can improve the overall responsiveness of working in Unity?
Thank You for any help or just reading through.