Hand tracking: Running out of osc parameters

Dear Vrchat,

I am implementing face (mouth and eye) tracking on an avatar… now I’m also adding finger tracking but notice it’s really hard to do with the amount of floats i need to use on the individual finger tracking and finger splay (spreading).

Is there a possibility for pc users to ride on the hand tracking input of the quest? are there plans for this kind of control without depleting precious OSC parameters?