Hand tracking: Running out of osc parameters

Dear Vrchat,

I am implementing face (mouth and eye) tracking on an avatar… now I’m also adding finger tracking but notice it’s really hard to do with the amount of floats i need to use on the individual finger tracking and finger splay (spreading).

Is there a possibility for pc users to ride on the hand tracking input of the quest? are there plans for this kind of control without depleting precious OSC parameters?

The worst thing is that it’s 99% already there: modifications made from the Base layer are broadcast over the network, so you can drive it with NON-synced parameters and it’ll work. Except that finger bones are excluded.