GPU Compute Skinning is OFF

The test performance results are similar, currently VRchat is equal to GPU Compute Skinning OFF and Graphics job OFF.

If we can use GPU batch in Unity 6 instead of 2022 version, the GPU performance can be improved by about 70%~100%, and 2022 is also 10~20% faster in some cases compared to GPU Compute Skinning OFF, and it is still more fragmented skinning.

With a large number of skinned mesh batches up to four times faster, and with a large number of shape keys up to five times faster, the current rendering pipeline has problems with GPU operation. (GPU bottleneck)

If a relatively heavy skin is only about 70% faster, solve some of the efficiency problems caused by skin bone changes and shape keys.