The test performance results are similar, currently VRchat is equal to GPU Compute Skinning OFF and Graphics job OFF.
If we can use GPU batch in Unity 6 instead of 2022 version, the GPU performance can be improved by about 70%~100%, and 2022 is also 10~20% faster in some cases compared to GPU Compute Skinning OFF, and it is still more fragmented skinning.
With a large number of skinned mesh batches up to four times faster, and with a large number of shape keys up to five times faster, the current rendering pipeline has problems with GPU operation. (GPU bottleneck)
If a relatively heavy skin is only about 70% faster, solve some of the efficiency problems caused by skin bone changes and shape keys.