Feet and upper arms not specified, but they are!




I’ve tried multiple workarounds, first I had vertices that weren’t grouped, I fixed that in blender. Then I thought it was because some of my bones had no weights, like for the arms, only the hands have weights and for the entire arm, so moving your hand moves the whole arm, same goes for the feet, I tried with giving them all the same weights which deformed the model and didn’t fix the issue, now I’ve put little meshes inside the legs and arms for the upper leg and knee bones, still this issue. I’ve tried making a new project all together, restarting unity, optimize avatar has been disabled and re-enabled, I’ve tried entering the rig menu and clicking done, please save me!

Can you ensure the armature is selected on the avatar root animator component?

I don’t know then. Sorry

No problem, I appreciate the speedy replies!



I even remade it from scratch with bendy limbs instead of the hands and feet bones moving the entire arm, everythings green in the panel, and it bends and moves how I want it to and same error!