Developer Update - April 24 2025

I am very much looking forward to the release of the new shaders for Android/iOS.
However, as a Japanese VRChat player, there is one more thing we would like to know if you are planning to do.
The relaxation of the polygon count limit for Android/iOS Performance Rank.
Many Japanese VRChat players buy their avatars, upload them in Unity, and even adapt their PC-only avatars for Android/iOS.
Many Unity tool authors have been working hard to make it easier for PC avatars to be compatible with Android/iOS, but the polygon count problem is not an easy one to solve. All current decimation tools break avatars significantly.
This polygon limit has caused many Japanese VRChat players to give up on Quest Poor or higher.
Many people have already pointed out that polygon count does not have a significant impact on performance, even with the same metrics as PC.
To be honest, I think the Performance Rank index itself should be reworked from scratch, but first of all, just relaxing this polygon count limit is enough.
Please consider this.

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