Mobile shader works for all platforms, as will this shader.
But I guess they could use platform defines in the shader to enable more shader features if exported for PC…
Will this still be restricted by the 11KB/s transfer limit of Udon scripts?
It’s one thing I’ve found a little restrictive for more creative worlds. Especially if you want new users joining to see existing state that has been set in the world. If it is restricted in that way, it would be nice if there was some sort of “OnJoinDataTransferAllotment” that could allow uncapped transfer speed up to a certain transfer limit, it would go a long ways to solving that.