I would like to add a final thing before I get off for the night so I can actually rest my brain from this insane thread:
I’m gonna be 100 that optimizing/making avatars is not actually that hard. The fundamentals are simple and getting some level of optimization is possible without that much work.
What is hard is making an avatar from scratch, primarily because of facial features and visemes/expressions. That is hard. The rest? Not to hard.
I know it may not seem like that, but I can guarantee that if someone were to find the right combination of tutorials/guides or just make a really good guide/pipeline system to help people achieve this, the problem would be solved very quickly.
Granted, I say that while not spending any time changing my current avatar, but it’s also because I already did a lot of the work to get my avatar how I want it and it just works great in any scenario pretty much. There’s no reason for me to update it because it already features what I need from it and it is inherently optimized.
If you are interested in some basic level of optimization, learn:
- Retopology
- Baking materials (simple bake in blender)
- Backing up/duplicating your project/collection/scenes
These are all you really need to get pretty far with optimization. There’s also a really, really good video in improving UVs and texture density: https://www.youtube.com/watch?v=VnmYM3vkYBk
In the mean time, I’ll look into finally making that VRC creator resource website I’ve been meaning to make for two years. I hope to make the knowledge as easily accessible as possible, because I’m tired of people complaining that Blender and Unity are hard. They aren’t hard, you just don’t have the right resources to learn.
VRCFury? People think it’s easy, but it’s because it’s presented as easy. Ultimately, it’s just an entirely new concept/system on top of another system, to make certain functions a little faster/more reliable. Otherwise, if you’re able to learn VRCFury, you can absolutely learn Blender and base Unity.
I’ve tried babysitting people to help them learn how to do these things, and they put no effort in to try to learn the fundamentals of the things they’re doing. They just want me to guide them step by step and basically micromanage their mouse with voice commands so they can feel like they achieved something. It’s really frustrating as someone who put in the effort and actually tried.
I am someone with crippling ADHD who usually can only output about 10% of what I actually want to do in a given week because I don’t have the attention span to do so. I started learning Blender in mid-2022 and have been very, very casually learning it on and off in that entire time. If I can do that, then it’s really an insult to me that people are complaining about having to even manage to get above Very Poor.
Just try to be curious. Try to understand why these things exist. Try to have fun with it. Actually try.
People assume it’s hard and feel like it’s a gargantuan effort to do anything. They don’t have the energy to try to learn. They give up before they try. These people? I frankly am tired of listening to.
Just at least try to learn. Try to do something. Don’t just say “but Blender is hard”. Actually give it a shot.