Tupper has mentioned ad-nauseam that if they did adjust the ranking system as related to poly count, they would not increase it from 70,000. It would go the other direction and actually be more restrictive.
The reason for this is because 70,000 x 80 is 5,600,000 polygons. If it was increased to poor at 300,000, that number would then be 24,000,000 polygons. Most average GPUs (in the context of the entire rendering budget, not just polygon fill) can only really manage 10-20m polygons. That’s even just targeting 60 FPS on a desktop, not 72–90 FPS in VR.
Polygons are critical because they are the foundation of the rest of the rendering pipeline. Every time there is a task done on a polygon, it is done for all polygons. It’s very easy for it to functionally be a O(n^2)-style problem.
I agree that the ranking system could probably use some adjustments, but I don’t think it is beating a dead horse. This feature is actually pretty critical. I often find myself gaining 10-30+ FPS when I block very poor avatars in dense instances. It already works decently well.
Good thing that this feature is optional! It means I can avoid people that don’t like this feature inherently by visiting events that do actually care about the greater good of the platform and not just themselves. ![]()
I also find the idea of being called a boot licker incredibly funny considering how many times I’ve been banned on this forum and warned by staff for vehemently disagreeing with many of their business decisions. Lmao