Developer Update - 9 April 2026

Since I guess it’s relevant to this discussion: Has anyone found a way to do UV discard without opening blender? Apparently you can use the Mesh API in Unity to interact with UVs, which should make it possible to offset UVs based on materials. So there could be a script or addition to existing scripts (even VRCFury) where it could set up UV tile discard as part of combining meshes/materials.

I have personally wanted to use UV tile discard more, I just never got around to even setting up a Blender script to automate that process, since it is quite tedious.

If you want people to respect your “autonomy”, then you should also respect the spaces that you are choosing to attend. Your preferences don’t outweigh the collective experience of being in a group instance that enforces avatar ranks.

You choosing to be in a Very Poor avatar is typically ruining the experience for everyone else in a group event context.

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