I get why that seems egregious, but run the numbers: 70K polygons times 80 players is about 5.5 million polygons. Even high-end GPUs are going to struggle with that when you factor in that there’s hundreds of skinned meshes in the scene, all running separate shaders, multiple lighting passes, with zero GPU batching – oh, and everyone is actually at 150k+, not 70k – and, that’s before the world itself gets a say.
Either way, you’re welcome, and I appreciate the good questions!