Developer Update - 8 October 2026

I make avatars that have like 32 colour pallet swaps that rely on constent transitions of texture offset to map over the texture, or over 30 meterial swaps all mapped onto one animation where each frame is one diffrent met swap, allowing using a float with motion time checked to controll what shaider someone wants to use on the avatatar-

Currently there is an annoying issue where localy if you put the float near the edge of a frame that changes, it COULD look diffrent to non-local players, im told due to how rounding is calculated localy compared to other players.

Is this going to fix that issue? :0
(If so THATS AMAZING!!! <3)
Its been bugging me for over a year when I make customisable avatars, and sometimes you have one shaider one, and it looks diffrent to others and you may not realise, then need to change the float by a single % to fix it Dx

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