Developer Update - 4 May 2023

We currently have a concept of “Containers” for organizing things, but Foldouts will be part of a phase 2 launch (trying to keep the scope in check so we can get this in your hands sooner).

Yes, Udon UI blocks can be defined from multiple places to target the QuickMenu. You can remove / disable the ones you don’t want at edit-time. In a later update, we’ll add the ability to add and remove things from the Quickmenu through Udon.

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We’ll release docs on using the system when it’s ready for an Open Beta. Some of this is still in flux as our QA specialists give us feedback on using the current system, so we’ll wait until we’re all happy with how it works before sharing it.

Any news on when Unity 2021 will happen? soon™
Also is Steam Audio not coming?

I got curious - what kind of video player is in this menu? i mean, i mostly see 2-3 variations in worlds, so is this plug-in video player changable or it’s strickly the one you’ll provide? :thinking:

And on that note, even thou it’s a bit out of topic - do you guys have any plans on making cool native video player like in some other virtual games? i would love to scroll to different parts of video, speed up or slow down, skip 5-10-60 second forward and so on :man_mage:
(i know that scrolling to specific time exist in a few movie worlds but it feels more like exceptions, i wonder if that’s doable as a common practice with random video-links :thinking:)

Its been a while since I’ve seen anything about the feature for avatar scaling. It’s one of the main features that haven’t been added natively to vrchat since anti cheat yet. (At least in my opinion)
I know it was said that it would be a lower priority feature and that it would need a lot of designing first. But people who used the scaling mod still are desperately waiting for a replacement in vrchat.
One concern i want to ask about is if in the design phase it is being considered that besides something like a slider that any avatar can have in-game that there will also be scaling support added back into unity with the sdk. Its cool to have something natively for every avatar but the strength of vrchat has always been user created content, and i think its important to let the community also be able to make its own amazing creations with this feature. For example smooth size change animations or combining it with the contact senders and receivers had in the past led to some really cool things you could do with player scaling.
Anyway just wanted to ask if any design work has been done on this feature and if things like this are being kept in mind for the people who used to use this the most back in the day.

Nope, no news.

What makes you think we’re not eventually swapping to Steam Audio?

Dunno, but if I had to guess, it doesn’t matter. Just shove the RT into the UI, then use the text field to send data into the video player. It’s agnostic of whatever prefab you want.

We could, but the community does way better. There’s Udon-powered video player prefabs out there that are developed with far more agility than we could ever manage.

It’s mentioned essentially every other Dev Update thread. Status is the same! We want it, it’s being worked on, no ETA.

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Id be more intrested in being updated on backburner stuff thats bigger and longer to develope, like per instance flight and no clip systems. I remember that you said they would be implemented but they would be toggled by the instance owner, and an update to the scaling system?

Small features are nice and all but it almost feels like not talking about the bigger stuff is the same as saying “we arnt working on it”. Hell id be up for a beta test if there is even anything to use at all.

Also there is still a need for an updated anti crash system, i was in the avatar search world and got crashed by an audio crasher avatar, the fact that you still havent decided to reach out to the old modding community to ask for help with how they had near perfect anti crash is still disheartening.

Personally id like an update on deep features like how you plan to fix dissconection isses, “VRchat is not responding.” “Log out” or “retry”.
This is annoying as heck, I got it like 8 times over the course of an hour. Very annoying.

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Just it was announced a long time ago, and I remember you said there was some issue with it. Since then there’s no news for over half a year, been asking for a while and my question was ignored every time, so dont know if it’s still planned. Well now I assume it wont happen until unity 2021 at least

I think everyone gave up on quest 1 a long time ago due to the surge in popularity of quest 2 and that’s why the developers raised the limits a long time ago

Tupper just admit that on the 12th you will be playing Zelda and therefore you will not be able to write news

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This preview is using the example video player provided with the SDK. Udon UI doesn’t directly support video players, but instead supports Textures, so it’s reading the texture of the player’s screen.

Considering that we can put sliders in it, would it also be possible to put in a video progress bar?
Are we also able to disable the intractability of something? So that the state of lets say bool can still be shown but the user can’t change it.

Yes, you could use a Value block as a progress bar. And yes, we have a concept of read-only Value fields.

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Nice, really looking forward to play around with this! ^^

Feel free to correct me if I’m wrong, but I don’t think we ever said we were working on any kind of “noclip” system.

Flight is interesting but has some potential consequences we’re not OK with. It’s not really getting any active development right now. Last time it got talked about was with World Rules.

The bigger stuff? Groups is one of the biggest features we’ve got and we talk about it all the time :thinking:

If you’re talking about Creator Economy, that’s also a big feature we’re working on a lot. We’ll have more on that soon, but all I’ve got for you right now is that. There’s also onboarding improvements, updating Unity, new Udon features, new avatar systems, and a ton of projects we haven’t talked about yet.

If I’m missing what you’re trying to say by “the bigger stuff”, you and I may have a mismatch in what we perceive as “the bigger stuff.”

It’s important to note that those anti-crash mechanics and systems came with a huge amount of caveats (“it breaks X, Y, and Z, but prevents this crash!”), and also mostly worked because not everyone was using them. Once you have an environment that 100% of users are using X system to prevent crashes, malicious actors start to get way more agile and start dodging around mitigations way faster, because there’s less pressure to keep using older methods that still kinda work. Yet another cat and mouse game!

I don’t wanna give the impression we’re not doing something, though. We definitely are. We don’t talk about security stuff because we, as the cat, don’t want to give the mouse any clues. “We’re working on it” is the best you’re gonna get right now.

For something as reliant on real-time communication as VRChat, disconnections are gonna be a pain no matter what fancy software we implement. :sweat_smile: We always try to track down those causes though, and try to make reconnecting less painful.

There was a recent UX regression that made it so disconnect/reconnect cycles sent you to your home instead of back to the instance you came from. We know about that one and we’ll get it fixed soon.

Maybe I’m not understanding the statement, but none of that stuff says we’re not doing it. :sweat_smile: Just that it isn’t done yet.

No, I don’t personally like Nintendo or Nintendo games. I actually had no idea it was coming out so soon. :sweat_smile:

Thanks for the EWaste, Facebook

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For the on boarding improvements I’m glad that the guided mode can easily be turned back on.

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@tupper When is the Unity 2021 update coming? for the users?

Eye level quick menu, I’m tired of laying in bed and having to raise my arm to use the QM all the time.

Avatar scaling is becoming a myth