even though there’s a lot of standards for facial tracking, this feels as though this will be extremely worthwhile
A good thing you can do for practice is to use a low resolution image and use detail maps. You don’t really need to use 4K textures or even 8K textures for a lot of things unless you have an atlas texture where it’d make sense.
I love the idea of driving simple face tracking for all avatars with just the existing standard blend shapes. I actually made a canny for that a while back that went completely ignored (lol). But in order for this to work you must fix the existing bugs! All the popular VRCFT prefabs disable and replace the built-in VRChat eye tracking because it has such a low chance of actually working! It always appears fine locally, but there’s a random chance that the eye tracking just doesn’t work for any given remote player, they’ll just see you staring unblinkingly ahead! Its been like this since launch. People I talked to were surprised that the feature actually existed when they actually saw it working because the never seen it actually working before! If your new face tracking system has this same issue you might as well not even bother wasting your time implementing it!
I noticed the Audio files stats starting to raise rapidly the last year+. I never realized having audio on avatars can cause so many avatar load stutters depending on mode, or time length which i question why length has any affect.
You see whats going on is a increase of users having a massive amount of audio on their avatar, but its not for cool gun effects and other cool to see action things, Its a certain prefab for a certain subset of vrchat users slapping it on (and in, if you know what im referring too) and now i wonder if just being in the room of those high-count-sound system avatars are hurting my performance.
Unified Expressions maybe?
You definitely need to look into detail maps.
Re: NVIDIA GeForce NOW… if someone can assist me we can start another thread. These types of announcements always leave me with 100 questions and they don’t seem to get answered by GeForce, or Meta or whomever.
I don’t need to use it (probably) but I’m always looking for a way to get friends onto PCVR (to try it) as easily as possible. It may be worth a monthly fee but they need to demo it first. So can a person with a Mac install GeForce NOW and (eventually) run VRC visible (in VR) from their headset?
If it is only running on the Mac as a 2D version there is less appeal obviously but even that would be a first step for some.
Thanks.
Geforce Now does not work on Mac as far as i know…
It runs on windows x64 and Most Linux Distri’s though
I’m glad about the avi size limit, I have no idea how people get to those sizes. I don’t have much on mine but it’s tiny in comparison.
So there’s no risk that recent updates have made VRC perform a lot worse? I have tried 3 GPU’s and I’m having DIFFERENT issues with each one but my latest one is only happening to VRChat of all VR applications, even when not using SteamVR. Trying to fix it but I’m so frustrated and so sad about this. And doing extra bad on money now… I’m gonna ask in the server later but wish someone from the VRC team could confirm this. My big fear is that it’s to do with VRC itself in combo with whatever I got going. And the first issue came out of nowhere where I had changed nothing! So some update, from Meta, Steam or VRC did it or Windows went derp or I got 3 broken GPUs. No halloween drinking for me. =(
AV1 streaming with the GeForce NOW Ultimate membership requires an AV1 capable GPU: MacBook Pro (14-inch, Nov 2023) MacBook Air (13-inch, M3, 2024) MacBook Air (15-inch, M3, 2024)Oct 16, 2024
Well the little I was able to find out seems to indicate limited support to a few models (recent ones) with specific GPUs. Would be nice if GeForce or Apple could create an app (or website) that could simply inform a user if it was compatible. Particularly NVidia who is trying to sell subscriptions.
I wonder how long it will take for Udon2 to arrive, is it really possible by the end of this year?
And when will features like texture streaming actually be enabled?
I really do not understand the logic behind enforcement of the 500 meg limit on existing AVI’s. What problem does this solve? I now have to essentially gut my AVI and rework it and remove options I used REGULARLY and for what? So a few users don’t have to turn on a filter? I’m not talking huge AVI’s built just to be obnoxious and crash people on purpose, but ones that are not that far above 500.
I think the Developers and users have a big disconnect on this issue.
500 MB is an insane size for an avatar. It’s obnoxious on its own.
And you have filter controls to limit what you see below a threshold. That shouldn’t preclude me from having the avatar i want for my personal use because you think it’s absurd.
I did a few years back, and it made the texture look too dark or something. I didn’t like the way it looked unless it was basically turned off.
I don’t see a single mention of VR on the website for GeForce now. Not even in the FAQ
I haven’t looked into cloud streaming for VR, so I don’t have an exhaustive list, but I have ran into somebody running PCVR VRChat on a service called shadow. I don’t know if shadow markets this, but they market themselves as giving you full access to a virtual computer. Geforce now doesn’t market themselves as doing such.
That is the sort of “odd lack of information” I’m referring to.
I do know a few people using Shadow to run VRC in VR. It works and I’ve suggested to a few people that they look into it a bit. They have a monthly fee structure which can be problematic for those simply wanting to try it or for those who might use it once or twice a month.
A big plus to any solution offered is a “push here to make it work” type setup. If one has to download, sideload, install, modify, debug and/or purchase too much it just confuses the average user.
Even just an official “watch this” tutorial video would/should attract customers. I’m not a fan of influencer videos.
I don’t see the oddity. GeForce now doesn’t talk about VR because they don’t have anything to say about VR.
Shadow likely doesn’t mention the VR as it’s small niche, more interesting to tell people they can install a bunch of mods in skyrim.
That’s a possibility but I’ve encountered zero cases where a company wasn’t interested in generating new customers. Managed customer expectations is a concept that company’s generally find useful.
Running VRC in GeForce NOW was mentioned in this update or I wouldn’t even have known about it. Is VRC interested or disinterested? Why mention it?
People actually do play VRC in desktop mode.
This right here is reason enough to mention it. I was recently in a world where the Quest version had 2/3 of the map just gone, so it’d fit within the 100MB world limit. Take a look at AudioOrbs if you haven’t. Thad Recursive Room
Could this please have subtext that specifies what caused the fail?
Or have it state in the avatar stats? Like have it say “Over Memory” in one of the memory stats. or say “Suspected stolen” somewhere.
Maybe just add an extra field in the stats dialogue at the top that just says Status - OK , or the security failed flag for what failed (ie Status - Failed: Too many Particles).
I should add that the new security systems rolling out are a unfair for the handful of people who used reuploaders or similar methods to recover old avatars of their own lost to accounts they forgot credentials to or lost the files for. Because i’ve interacted with a number of people who have done this, and this is perfectly reasonable use of the tool.