Considering the amount of difficulty that there already is getting content cross platform on quest / pc, what performance targets are we expected to hit for android devices?
Many android devices are frankly terrible performance wise, to say nothing of lacking hardware / driver features that may cause crashes with certain custom shaders in custom worlds. Will there be a 3rd category for Mobile uses or will they be lumped with the Quest users?
considering this larger step towards unity upgrades, does this mean a possibility of purging of old unused avatar bundles such as unity 5.3? cant imagine all the storage is very cheap for and would make more sense for bundles that don’t get loaded / have been replaced by a newer bundle version to get selectively wiped if they have more up to date bundles listed in the versions JSON.
Hoping we get some input customizability improvements with the engine upgrade and Android coming along. It seems like a ripe time to overhaul those inputs.
SPS being pretty much solved is a great thing to hear. Kudos to the wizardry between the VRChat team and the Unity team.
Hoping that maybe you are able to jump to 2022 and not 2021 as having used both, 2022 has some other nice enhancements
that would be under the impression that children would have VRCPlus considering its launching as a vrc plus exclusive for the first 6 months. but in the coming months when its public oh boy
Well that would be comparing, I can see its appearing very cheap when your comparing with Photon + cloudflare spectrum costs even with a hefty discount if applicable.