That’s great as I would love to port to VRC some ideas I tested in a URP+ShaderGraph environment under Unity’s XR framework in Unity 2021.3. I suppose the next question is whether there will be other limitations, such as lack of Quest compatibility. Even though URP is intended for good performance on lightweight platforms, I suppose VRChat’s considerable legacy of user generated SRP work locks us in unless Unity does something behind the scenes to let both live together.