Also curious, I’m really looking forward to this feature!
VRChat is pretty consistent in that they avoid just saying hey we’re still working on X
Think of their soon as an asperational wish ;)
The center text probably going to look funky withing the gogo loco submenu.
Nice to see Avatar performance rating displayed on the website.
(I guess it is the “real” performance rating as calculated by the server side, and as such what will be used to really block ?)
It seems there are issues currently for some avatars though
as it shows a different rating on the site compared to :
- what the SDK is showing when building
- or what it shows when you click on the avatar in game or in the avatar details.
I tend to keep all my avatars ratings <= medium and I got reports from users that are blocking poor avatars that my avatar was not showing.
That avatar is seen as medium in the SDK, in the avatar nameplate, in the avatar list, in the avatar details.
But seen as poor by the website.
It seems that what “wins” in the end is actually that rating, as now displayed on the site.
So showing it helps a bit to track discrepancies / bugs of rating between SDK / Avatar Details in games …
Now the real question is why is it different on the website ?
For one particular avatar it took me a couple of hours to find the culprit:
I had a VRC Physbone Collider onto a prop, that had itself a constraint that got converted to VRC constraint.
Seems it might be a combination of both that generates the bug as it was not being blocked / seen as poor when it was Unity constraints.
But basically removing only the VRC Physbone Collider makes it seen medium on the site again.
As a suggestion: what would help in these situations would be to have the detailled list of each rating calculations as made by the server to know precisely which part(s) is/are making the avatar fall into poor rating or worse.
(like if you click on the avatar rating on the site it shows the details)
Otherwise it’s very time consuming because the only way to find is to just delete things / upload / wait that it updates on the server , check to see it’s still wrongly rated or not… and repeat many times…
Adverts being ‘sexy’ isn’t something that violates any TOS as long as the world is tagged correctly, if it’s not you should bring that up with the world creator and report them if they fail to act.
That said, different cultures have different standards, for example it’s not uncommon in Europe to see quite sexual adverts on billboards compared to the UK and more so the US which are much more reserved. So it’s hard for a global platform like vrchat to apply rules which don’t annoy someone one way or the other.
As there was no mention of it in this weeks blog, is persistence still on its way to open beta within the next couple of weeks?
Yes. Very soon.
It seems there are issues currently for some avatars though
as it shows a different rating on the site compared to…
As far as I know, this is a bug. There shouldn’t be any differences!
It’s against the Creator Guidelines for a public world to contain that type of content. For some reason, VRChat allows for it to happen anyway, maybe they can explain their reasoning here.
The reasoning is we can’t action content if we don’t know about it. If you’re seeing something in the wild that goes against our ToS, then report it. I can’t speak for individual cases here, though.
Hey Devs, Thanks for fixing the bug with stickers being placed at world origin, This is unrelated but I’ve been trying to get this implemented for a while now and I’ve gotten over 100 votes on canny already. (The Canny)
I’d like the ability to add Co Creators to a world, Or more specifically, The Ability to connect a world you uploaded to a Group you own/Have Appropriate access.
I have created a Google Slideshow to show my ideas:
https://docs.google.com/presentation/d/1Wr36j1R8DflzsfrNNDelLMsENWEo72ti4ad3m_Y3lxU/edit?usp=sharing
Comments on the slideshow are enabled if you wish to give feedback
This is a solid improvement to the hand-tracking experience and I hope more is soon to come. Adding the ability to add additional push buttons on a per hand basis would be wonderful, and more preferable than the current thumb to fingertip controls in many cases. I also wish to see improvements to locomotion, as the current system is unintuitive, lacks precision and is subject to accidental input. I suggest looking into Meta’s own First Hand title or their Microgestures extension for OpenXR for inspiration in regards to hand-tracking based locomotion.
Suggestions aside, this is a good step in the right direction. Glad to see hand-tracking is being viewed by the team as a genuine input mechanism and not just some fun toy. Can’t wait to see how things continue to get better.
EDIT: I do want to point out the claim “some VR streaming apps used the same gesture to open the SteamVR dashboard that we used to open the quick menu,” is confusing, and arguably misleading. While I can’t speak for other headsets, palm up, thumb to index being the menu button gesture, which SteamVR uses to open the SteamVR overlay, is a core function of Meta’s hand-tracking solution, not relating to any streaming application. This is a known gesture on Quest that users are familiar with. There is, to my knowledge, no streaming application that prevents the input from this gesture from being used by SteamVR to open the overlay. This would’ve been a known conflict for anyone familiar with the Quest’s hand-tracking, long before any attempts to implement hand-tracking into VRChat occurred. How this was missed initially, and how it made it into release versions despite this conflict being present in the beta, raises concerns.
In theory they should all be the same, in practice there may be some discrepancies because they’re calculated in three different bits of code and one of them is very new at this (i.e. the server-side bit).
If you’ve got any avatars with discrepancies please do let us know! There’s been some discussion of this ongoing over on Canny.
very well said
I fully support featuring content created using AI tools. I also believe education is important, and we should all take part in it despite our differences.
Last time I checked, VR is not taking water from places that need it for it’s development. Comparing them is a false equivalency when one of them is actively documented to be very harmful to the enviroment for something nobody wants and something that can’t even make back it’s money.
Not to mention how it’s been caught producing output that’s near the same to it’s training data, to say it learns like a person is being ignorant on how these technologies actually work, it must take from somewhere else for it to work at all.
But hey, keep licking those boots, maybe the rich companies that keep burning money and the planet for it will give you a medal.
guess we just allowing generative ai anywhere now huh? we shouldnt allow such lazy methods to be promoted
Well actually there’s been MANY studies in the effects the technology we use everyday has on the environment, including VR and “Metaverse” computing:
Digital Technology is NOT clean-- AI is some of the heaviest to sustain-- But all of what we do has an effect, and we often overlook their wider consequences of our actions online and their environmental costs-- While hyper focusing on others that we find more pressing. I personally mostly think it’s predicted on bias rather than the specific impacts they have (Though ofc that’s opinionated and person to person.)
And for one thing, I never brought up the “Creative like a human argument” in the first place-- You’re arguing with yourself in that one lol. Secondly though-- The idea that AI HAS been caught directly mimicking doesn’t inherently tarnish ALL of AI, and is more a mistake of the process than an intentional thing (Unless someone DOES purposefully do it)-- That’s where the idea of “Handle things at a case by case basis” thing comes in, that actually HAVE mentioned, unlike the Creativity thing lol.
I also frequently talk about my opinion on how dismissal and harassment of users using AI is actually GIVING AI to the corporations, since they have no moral qualms and will abuse Any technology or methods they can to scrape some money off the top-- They did the same thing historically with Many, Many technologies-- Including things like CGI and Digital Art, both used in the early days by corporations to cut costs, times AND employees by making things that were done by several people much more easily achievable by much smaller teams, if not individuals;
Note: Many of those technologies we actually use TODAY to be more independent as artists and assist us, at the same time as corporations do in fact still use them to cut costs and employees-- Our advanced and packed art programs don’t just help us, they generally make things more achievable with less people, that inherently does have an effect that we often dismiss because… Well, we like these tools and can see their value, and don’t (Nowadays) instantly attribute loss of work to them.
If you’ve actually read anything I’ve said so far, and think I’m a corporate boot licker-- Then that’s your prerogative-- It’s antithetical to my actual opinions and ideologies, but I can’t force you to accept that, and if you inherently view my perspective of AI as Morally bankrupt and without any nuance, then again, I can’t do much for that.
(Also sorry VRC Team for delving back in, but being called a bootlicker by people who’ve obviously not read most my words or are unwilling to engage with my actual opinions struck a nerve lol.)
I think using the tools in an assistive way (such as concept visualization for ideas) is fine. But in this case, most of the amazing graphics and features are leveraged because of AI art. Its value is mostly derived from the Gen AI, which in itself only exists from the value of the works used to train it.
This is a bad faith argument because it just wholesale ignores why people don’t like Generative AI. Yes, you guys should not be promoting this.
I don’t see how it being featured or challenging the idea of Gen AI means it’s okay to promote it? How exactly is this trying to be a critical look at Gen AI? What is the goal? To promote it or not?
Yeah, because it relies so heavily on Gen AI for it’s experience. It doesn’t matter if you apply some effects or guide an experience. Most of that world’s value is in the generative images.
You guys made the active decision to promote a world that features gen ai.
All I can say is that you’re trying to justify something that inherently relies on the value of others’ works to exist. Gen AI is an incredibly powerful tool. But it is not an ethical product unless you curated the training dataset legally. You are promoting an inherently unethical thing.
So, Musical sampling, Reaction Videos, Let’s plays, Fan Modifications, VRChat Avatars and Worlds that use copyrighted or impermissible assets-- All things that piggy back off the work of others while also contributing their own Transformative experience and adding into that product in a way that takes it besides it’s original purpose and presence-- All of that is also inherently negative and should not be permitted?
Again as I’ve mentioned even insanely popular things have used other works and iterated and built upon them-- “Transformative Works” Have ALWAYS existed, and even use of Materials that would be copyrighted Can and often ARE permitted under the notion of being Transformative-- Hell, one of my favorite shows, Dragon Ball Z Abridged is LITERALLY a redub of a show, using material drawn and produced by someone else, and reworked in a Transformative nature into a new thing-- Without technical legal permission or asked usage-- It happens, it’s legal-- And we almost all constantly do it in one form or another.
And look, I get it-- There’s pretty much literally no argument or reasoning or thought process or ideology I can share with you here that’ll make you view this any differently, at least from what I’ve experienced-- But:
I am NOT ignoring people’s worries, I am ACTIVELY addressing each point made by as many people as possible and consistently do
I do NOT support corporate greed or theft (Though I do admittedly take issue with copyright law and focus on ownership so my opinion of what counts may vary from others, but that’s my personal perspective as an artist with my own perspective on artistry and creativity)
And I do NOT admittedly have all the answers, these are Nuanced times discussing Nuanced Topics, that imo people often are just Refusing to engage with in a respectful and level headed manner-- People will literally deride a person’s entire morality for even HUMORING the idea of a non-inherently evil AI usage path, or the various and differing perspectives of which usages are better or worse, etc, etc. Techbros wanna act like it’s the second coming of God, Artists want to act like it’s the coming apocalypse, Humans Generally are always threatened by rapid changes especially in already unstable fields-- It’s historically happened time and time again with varying levels of legitimacy-- But when we can’t even truly HAVE these discussions, we get absolutely no where in the subject.
I just wish people could give any thought to these discussions that aren’t the ones they’ve already held, or are told by someone they respect and thus are cemented in their minds as factual and without room for reason-- You know how many times I’ve been told it’s because someone’s an artist that they care? How much it’s going to harm them? All while they’re talking to me, another artist, as though I’m not in the exact same space and situation but with a different perspective-- It’s agonizing.
Just damn-- I hope at the very least by the end of this, I cannot receive the “You’re not responding to people’s worries or issues” claims, because that’s literally all I’ve done here in excessive detail, is try to respond to people’s criticisms, concerns, imo misconceptions and biases, and generally just ENGAGE in a non-hostile way (Which tbc I have been stern, but fuck, I literally got called a Bootlicker earlier, I don’t believe I’ve insulted anyone lol.)
You can call it morally bankrupt or wrong if you want-- I honestly believe if people thought more critically about a lot of the stuff we do, it’d generally fall under a similar blanket of consequence-- But I am of my beliefs, and they aren’t just “Ooo shiny toy!/I don’t care about artists/I love corporations/I think theft is cool/I think lying is cool” or any other inherently negative attribution of thought you may be inclined to attach to me-- I have very clearly stated my views and opinions and my reasonings for backing them up. That’s my part in this.
People are already overly fearful of the current AI based transformer architecture?
My idea is to focus on reasonable legal protection and identification, rather than outright denial, otherwise we are essentially no different from the overly radical environmentalists who are enjoying the development of modern society. (Not all environmentalists are radicals.)
This is a complex issue of interests and politics, why don’t we vote on how to deal with it?
I’m tired of the crowd’s stance on fighting, which has led to a lot of things being stalled and left to emotion.
A lot of things have a beginning but no end, and either you get involved or you have to choose to stay out of it.
I don’t want this game to become too complex and divisive, it’s already too chaotic and sooner or later the in-game environment will have to have “Information Cocoons” to protect people.
Is it possible to change the spout resolution? IIRC in the beta it was 720p and then 1080p, but I was talking to someone on reddit who wants 1440p.
Maybe there is config file parameters? Personally I’m happy with 1080p
@tupper this thread doesn’t have an expiry and needs to be locked manually