Welcome to the Developer Update for 17 October 2024!
Today’s thumbnail features The Pumpkin Cabin by Lucifer MStar.
Our last Developer Update was on October 3. Check it out here.
Announcements
We’re Streaming… Again!
Our last stream went well, so we’re doing it again! In fact, we might make a habit out of doing a stream the day after every Developer Update.
Tomorrow (October 18) at 2PM PDT, we’ll be going live on our Twitch channel.
What will we talk about? Stuff and things! You’ll have to tune in to find out – but just like last time, we’ll mostly be hanging out. No big announcements, no deep dive on technical stuff, just hangin’ out with us.
We’re Streaming… again, again!
We’ll also be holding an extra stream next week, Friday the 25th, at 2PM PT! During this special off-schedule stream, we’ll be exploring some of the Spookality world and avatar submissions!
Tune in to check out some of the content creators have made for Spookality!
Reminder - Publish your Worlds for iOS!
We are gradually rolling out iOS access to users globally, and we’d love to have all of your Worlds supported. If you’re waiting for iOS Beta access specifically to test out your content, please fill out this form.
Spookality Submissions Are Closed!
Submissions for Spookality closed on Monday. We received a ton of them – 150+ worlds between the Spookality Showcase and Fractured Realm categories, which is more than we’ve ever received. There were also 67 avatar submitted to “This is my Final Form!”
The world rows for Spookality will go live on October 21 (Monday). The winners and update to the Home world will also go live at that time.
2024.3.3 is Live!
Last week, 2024.3.3 went live! This update added Stickers, Sharing, Chatbox 2.0, and a bunch of camera updates. It’s a big one! You can check out the video patch notes here:
Or, if you still haven’t read them, you can do so here.
Persistent User Data Open Beta is Live!
World creators! Persistent User Data was released to Open Beta on October 10th. As a reminder, this feature allows you to save information about individual users which is retained any time they return to a particular world. For more information and instructions to access the Open Beta, please check out our recent post on Discord.
We’ve added some Persistence-related examples in Example Central, our new centralized hub for finding and managing feature examples. Example Central is in Open Beta so to access it you have to enable Prerelease Packages in VCC, and then update the SDK packages for your world projects in VCC:
We can’t wait to see what you build using this feature!
Please post any cool examples of Worlds leveraging Persistence here and we might feature them. Remember that Persistence is a beta feature, which means you have to enable the persistence-beta
VRChat branch (currently, creating instances via VRChat.com is not supported).
Once we’ve got enough worlds to explore, we’ll run through some Persistence worlds in an upcoming stream!
Ongoing Development
Web Updates
Greetz from the web team, the latest changes to vrchat.com/home include:
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Avatar pages have gotten a visual refresh:
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Badges on your profile are now hidden or showcased depending on your preferences.
- You can choose which are shown or shown off inside VRChat.
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Added support to the world edit page for deleting iOS platform assets, in addition to Android and PC.
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User data management for the Player Persistence open beta is now available.
- Reset your data for a particular world from its world page.
- Clear all your data for every world from your account settings.
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The Sticker uploader now includes a hint about what dimensions work best.
Polishing Up Badges
You may have noticed some white artifacts along the edges of the graphics on the user profile badges within the VRChat client. These peculiar artifacts have been the bane of the art and UI team for the past few months as they’ve resisted many of our fix attempts. It was one of those things where you throw everything you know at the problem and nothing seems to solve the issue! (No, it wasn’t “Alpha is Transparency”).
Turns out, this was an export problem with the image editing tools we used! After exporting the graphics out in a different image editor, we were relieved to find out that those dreadful looking white artifacts disappeared! Thank goodness! Fervid can sleep easy tonight.
We’ve already updated the badge graphics, so you should see this subtle, but visually impactful change appear in your clients immediately!
Here’s a before shot. Notice the white artifacting along the edge of the graphics:
And after! No more ugly white artifacts. Phew!
New Creator Economy Prefab - Open Listing
We have a new example prefab available for Sellers in our Creator Economy, which allows Creators to more easily build buttons that open a specific listing: Open Listing Example.
Seeeeeee Ya
This one’s a little short! Rest assured: that thing you want to know if we’re still working on? Yes, we’re working on it. There’s just not anything new we want to share just yet.
The next Developer Update will be on October 31. See you then!