Developer Update - 28 August 2025

I sometimes use Cloth components to represent long skirts. For this use case, a simple skirt uses around 1500 vertices, and with additional elements like fabric overlaps, the count increases further, so the 2000 vertex limit feels somewhat restrictive.

Also, while I recognize that there can be cases where initialization takes several dozen milliseconds of load, in my experience, even with similar vertex counts, the performance impact can vary significantly depending on the mesh geometry. This makes me somewhat skeptical about whether limiting by vertex count alone is truly appropriate.

If you do decide to introduce limits, I would appreciate consideration of the following points:

  • If quadratic load increase is the issue, I would prefer vertex count calculation and limit application to be per-component rather than per-avatar
  • Even when exceeding the limit, I would like it to be possible to enable the components when explicitly using “Show Avatar” (similar to how current camera components work)
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