It doesn’t help that UnityFS asset files are commonly able to be ripped regardless of what game it is. If it is running Unity, anyone can rip it with easily accessible tools, even if not in a directly usable state. Unless they encode and decode the avatars with some sort of custom encoding and manage to obfuscate this encoding method, nothing can really be done.
I think they mentioned that they completely gave up on FSR due to it not being clean enough or easy enough to implement “properly”.
I still wish they would at least include it as an experimental feature. Apparently a lot of people used it with varying success, and I surely would love to use it now that I am trying to run a Quest 2 off a 1070. I often need to run at 45-60% resolution anyways just to have stable FPS.
I feel the Volume could be a bit more smoother.
Im hoping to see some new badges this year. Badges like,
World creator badge - Given to users who have uploaded a world
Avatar creator Badge - Given to users who have uploaded an Avatar.
Best world badge - Given to users with most popular world of that year.
Best avatar badge - Given to users with most used Avatar of the year.
Community badges - (These badges are given by a voting system by the community)
Pillar of community badge - People well known with in the community.
Helpfulness Badge - Given to users who help others with VRC related matters.
Friendly badge - Given to users who would be considered friendly.
Keep in mind that the 5% snapping is on by default (and in the demo video), if you need finer control, you can turn that off.
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