I thought I would share my personal thoughts in regards to the extensive data collection and monitoring that occurs online through social media platforms and technologies in general:
Most already know this, but virtually ALL online activities and metadata are tracked by companies in order to power personalized services, target ads, and detect illegal behavior. The basic point that many, perhaps most, AI systems rely on privacy violations at a massive scale is important to underscore.
While privacy policies outline broad tracking and use of personal data, the full extent and implications may not be clear to all users. I remember the first time I read Facebook’s privacy policy I was horrified and immediately demanded that they delete my account forever (which is hysterical looking back on now that I agree to allow Meta to track my body and face movements in order to play VRChat
). If you take the time to fully read any major tech company’s TOS or Privacy Policy, one finds that personal data is routinely collected, linked, analyzed and used in ways most would not expect and would find very invasive.
Those like myself in the technology industry can attest to the depth of data collection and analysis conducted behind the scenes. For the average user concerned primarily with enjoying online services, a degree of data sharing and monitoring may be an unavoidable tradeoff. A mini deal with the devil
, if you will… However, individuals seeking complete anonymity or engaged in harmful or unlawful acts have more cause for concern about lack of privacy protections- and in my personal opinion, rightfully so. Esp. when it comes to online preds, of which there are a countless growing number… 
I see above some very valid concerns that VRChat appears to be establishing a very broad terms of service that could enable highly intrusive monitoring systems without proper user consent. However, based on their public statements, some factors indicate their intent may not be as nefarious as it seems:
→ Representatives have clarified they do not actively monitor or directly record users in private instances. Any future expansion would require reconsidering user expectations of privacy.
→ Proposed systems like audio buffers are intended to provide evidentiary context for reports, not ubiquitous surveillance. This suggests addressing a valid trust & safety problem, not merely expanding control.
VRChat has a vested interest in building user trust, as invasion of privacy could severely damage their platform. Allowing overreach would likely not be strategically beneficial long-term. While the terms could certainly be narrowed and future plans more clearly outlined, VRChat’s actions so far also demonstrate a genuine care and concern for user’s privacy. I appreciate Tupper being on here (on a holiday and sick) personally addressing some of these concerns, and for providing the opportunity to give feedback and discuss issues. As long as this transparency and open dialogue can continue, I think this may help ensure new measures respect privacy while enabling platform integrity. Ultimately VRChat’s priority should be mutual understanding with users. Broad terms alone leave too much open to undesirable interpretation.
Finally, I think it is important to note that the establishment of privacy rights in the virtual space is an uncharted frontier. Navigating how to establish appropriate player privacy protections within complex digital domains will require creative thinking and nuanced policy-making to balance openness with justified security concerns.