Face Tracking has a cheaper hardware buy-in but a much more expensive Avatar buy-in. Eye tracking has a cheap avatar buy-in but a much more expensive headset buy in.
The only official eye tracking headsets in production at the moment are Quest Pro ($1000) and Vive Focus 3 with its attachment (~$1600). The Vive Face Tracker works with all headsets (even the Quest 2 via shennanigans) and is only $129.
So for people with custom avatars, eye tracking is cheaper, but if there are face tracked avatars already, face tracking is cheaper.
It was supposed to be a feature of the original SDK 3.0 but was pulled out. IPD adjustment was always the problem, and it still hasnât been solved as far as I know. The best we got is GoGo Locoâs experimental for now.
Iâm guessing itâs more of a Unity 2019 limitation at this point.
I wonder if there is an avatar world for niche features. Have a museum layout with giant poster that explains the various mechanics and software next to each exhibit. Then people can test the OSC program with a known good avatar if needed.
This and various other highly requested features have been on the back burner for awhile now. Firmly been in the âWeâve talked about itâ phase since last December.
Is that comparison video for the download prioritization On at the top and Off at the bottom?
If youâre doing a comparison video it might be a good idea to switch it around, or label them in the video. Especially if you preface it by saying âbefore-afterâ and the âin developmentâ watermark ending up on the âoldâ version.
Just wanted to point that out because it took me a moment of wondering why the ânewâ one (bottom) seemed worse than âbeforeâ (top).
from replies to similar questions in the past it seems theyâre not going to upgrade the Avatar specs for the quest 3 as they want stuff to perform better not immediately go away with new Avatar capabilities
About download priority, will it be possible in the future to have the ability to pause/cancel an avatarâs download? It would be nice for those cases where youâre stuck loading a big filesize avatar even after the user switched out from it
Thank you!
Double checked and it is the clicking sounds that the camera makes when pressing a button or cycling pins that it is tied to world audio slider. The shutter sound is on ui as you said, very helpful
bro constrain just freeze position rotation and scale and can adjust the rotation if you use a look at constrain I donât understand why that can make lags
Does âQuest Pro Standalone Modeâ mean just the Quest version of the Client? Or will the native face tracking work with the Quest Pro over AirLink with the PC Client?
There is no need to limit the string to once every 5 seconds, right? In fact, if websocket is supported, there should be more uses, such as real-time synchronization of my real-time messages on the live broadcast platform. Of course this will all happen locally and not through the server