we had to roll that update back due to some crash and perf regressions
For a little update on that, we’ve tracked some of the issues causing the problems we had to roll back for. In addition, we found a memory usage regression that we’re currently working on which is preventing us from releasing the new version live
FWIW I played with the GGL thing for a bit myself and discovered the issue disappears if there’s a mirror visible. Pretty sure Franada knows. Probably something to do with some mirror clone optimization we did.
If you have your face or personal mirror on, GGL flight will work every time.
Obligatory reminder that flight prefabs aren’t supported by VRChat, and we don’t plan on making changes or fixes to explicitly support them
Not at the moment, we haven’t seen a ton of demand for batch editing. A lot of our web engineers are currently on other tasks so we’d have to stop something else temporarily to do this.
It’s a bit annoying for sure, but it’s a one-time annoyance. Going forward you can tag your new stuff on upload, so you won’t have to do it again.
For private avatars as long as you tag the ones you use the most (I have ~150 and probably use like… 5 at this point) then that should cover you. If you have public avatars you 100% should go through them all, though.