Developer Update - 11 August 2022

Awesome update as always,

Going forward, whatever the design will be on scaling, I would like to make a request to please allow avatars to keep having the ability drive a scale factor through animators (even if it becomes a native in-menu slider) Allowing animators to drive scale would allow for a lot of creative implementations based of elements like movements OSC or physbone interactions (think of two avatars, a magician with a wand and a lovely assistant, that have contact senders/receivers allowing the magician to do tricks on the assistant for example)

Only having it in a menu makes the feature as exciting as adjusting a volume slider in the audio menu. (I can see both working in unison though through some sort of shared “AvatarScalePercentage” parameter that can be overridden through the game (world/menu) or avatar depending on who sent a scale-instruction last)

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