Developer Update - 11 April 2024

Would we still be able to show custom fallbacks? I would prefer to be seen as my fallback even if an impostor exists for my avatar.

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Not sure where to find this on the git hub, doc site, or the canny site (Plus the cany site you can’t see your previous suggestions unless you bookmarked them) sooo I’m gonna put this here fornow.

TLDR: People are HELLA worried about the upcoming ban on Very poor avatars for quest users, and are eager to know what is gonna be done before hand, and when it will happen, espeshally now that the official performance site page even states about Questies soon being unable to see Very poor. (This is definitely needed to encourage less laggy avatars, but would be a disaster if done with the current system).

People’s main concern: I’m one of the few people that optimise on PC, and even though my stuff on PC is all a medium, on quest 90% of them are still Very poor. Medium is a good thing to aim for, but if the ban on Very poor were implemented now (while quest users cant tell the difference between PC Very poor, and Quest Very poor) it would be a UTTER DESASTER.

Even in the community that I’m in, where people still optimise more than normal VRC base avatar creators, are all worried as they are still going to be affected, even though they aren’t the people that this ban would be targeting.
I 100% see why VRC needs to limit very poor avatars, BUT if it were implemented as it is now, it would be the end, since most users are quest, and thus 90% of all avatars are going to become unavailable to the majority of the player base.

Thus the below post suggests 2 ways to perhaps go about things, one being combining the current quest and PC ranks into one global system, so at least quest can see up to Very Poor(PC). HOWEVER, the more complex, but better solution would be an entire rework, upping the upper-rank limits so quest so it effects less of the people you aren’t targeting, but quest users can still see cool showoff avatars and such, having both of these while encouraging normal mirrordwell/character avatars to stay optimised by say, having (almost the equivalent of a current Medium(PC) avatar now) be automatically shown and not have to be unhidden by quest users. This would encourage more creators to optimise their stuff so it can be auto-unhidden, while still allowing there to be slightly higher ranks so quest can still see cool/gimic avatars! (Of course still putting a cap so people don’t just continue to ignore optimising their stuff).

This gives the 2 suggestions talked about above. Why they would be good, and a suggestion on a good upper-rank limit that could perhaps be considered.

And if/when the time comes to do this, if the rank limits are too harsh, or too high, they can always be adjusted, especially since it would be a global system, and much easier to know whether something would be going up or down a rank, rather than having to consider the PC and quest side of the ranks like you do now.

IK in the past someone replied saying they do think the rank system needs a rework, but it was vague enough that creators are getting nervous about what’s coming and want more information, especially as a change like this would be HUGE.
I think yes this is definitely necessary with the sheer amount of people that don’t care to optimise and make VRC laggier every year, but it definitely needs some changes before it happens, and A LOT of pre-warning for avi creators.

Optimisation isn’t hard (for pc) it’s just knowing the techniques on how to do so and spreading that info to other creators!

(If it really came down to it after the rank system is reworked, if no one listens and still tries to still make casual avatars only just under the limit that is meant for more gimmicky things, another easy solution could be just limiting the amount of Very Poor (and above ranks) avatars you can upload to like once a month (or more or less) or any timing you deem fit).

Oh that’s very nice! Keep it up guys!

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nice :+1:

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I’ve been on VRC for almost 3 years now, and the documentation has always been worded like they may remove very poor in the future.

One thing I’ve been struggling with as a non quest user, is details of the recent 40mb uncompressed limit for Quest avatars. As an owner of a non-standalone headset I would like to know if any of my favorites exceed this.

I’m also curious if the database will be scrubbed and any avatars that are over the uncompressed quest limits lose thier green quest compatible marker.

Also the March 14th dev update makes it sound like the 40mb uncompressed is a new change, while the actual release notes for 2024.1.2 glossed over it like it’s not new. Minor nit as after awhile people won’t care when it was added.

If I could look at Quest stats from PC I could get more of a handle on how recent the limitation is by looking at my favs and also at avatars that my friends are in.

Edit: forgot to rant about Quest avatars

I’ve gotten into a habit of paying attention to Quest and PC polygon counts, a lot of the quest conversions I see, especially for paid avatars are using the same model as the PC version, just that the shaders are swapped and the textures are cut down until the avatar uploads. Every polygon and toggle is there.

For my own stuff I try and cut down toggles to what I’ll actually use.

For the performance ranks I think something should align with PC and Quest, like bump the quest poor from 20000 to 32000. Then at the modeling, if a artist is shooting for Excellent on PC, it can be Poor, and thus more viable on Quest. As a non-3d artist getting a material count down is a lot more easier than losing polygons.

Personally I have two suggestions and one or both may not be viable at this time:

  1. Raise Quest’s Poor ranking to 32000 polygons
  2. Set a limit of 70000 polygons on VeryPoor Quest avatars, and VeryPoor becomes a full rank
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We considered and still could decide to make the notification for removals optional, but for now we’ve opted to remove it because we didn’t want to tie this change to a redo of the removal UI.

Bans on users who are currently in the group will always send a notification purely because a level of transparency is required that a ban occurred, and we want you to be using bans cautiously. We do not want users being removed and banned from a group without knowing it, and ideally they should know why.

We aren’t making reason a requirement, but I fully expect some groups will make it a policy requirement and enforce it by checking the audit log to ensure their mods are issuing a warn, a kick, and specifying a reason when finally banning.

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Great work, I’m looking forward to giving the new features in the beta a try!

This reminded me of an open issue on the VCC GitHub page that asks about open sourcing the VCC. @momothemonster said “[they] have made this request earlier this year, waiting to hear back.” on September 20 of last year and I was wondering if there has been any progress on this in the 6+ months since that response. I’d love to contribute code and bugfixes to help smooth over frequent pain points myself if it ever is an option!

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That’s a good idea! This will only really be relevant to Group Instances, but since we’ll be needing to alter the current kick+ban UI for Group Instances anyway to introduce a reason we can maybe do the same for warns and kicks while in a Group Instance!

No promises, but I’ll add this as note on the existing ban reasons task. :slight_smile:

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  1. Under “Imposter Update!” there is a spelling mistake, “ann” instead of “an”.
  2. I do hope imposters continue to improve visually as well. I’m ok with the overall look but my avi for some reason have big holes in the leg and stomach. Also hope that there will be a way to see yourself as your imposter.
  3. Any ETA on when groups opens up to everyone? Personally I got the one I wanted but I can’t upload pictures for example without VRC+ and just thinking about others and your previous statement.
  4. New home world looks awesome.
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Thank you for the clarification!

200

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This is awesome to see a overhaul on the home world. But when will vrchat mobile be released on iOS devices?

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Sometime in the near future, will there ever be a stream camera for standalone quest users to have like PCVR does?? I’ve been wishing for that since FOREVER :pray:t6:

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I hope so, i switched to iOS cuz my android phone was broken

Awesome to see some love being shown to the camera! Does this mean we might see a camera rotation/orientation option for flying mode sometime in the near future? Hopefully it’s not too hard to implement.

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Funny enough this topic was mentioned on the VRChat Discord Open Beta Channel just the other day!

While I personally want to see Very Poor axed from Quest so people stop complaining about crashing, Tupper acknowledges that this would be deeply unpopular with the community and thus likely not happening any time soon.

Also bonus mention of Audio on Quest, it was never meant to be there, and it’s also likely never coming back.

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On that note, I’m curious how much hard-limiting just meshes, material slots, and texture memory would improve performance on Android… or even hard-limiting everything but polygons and bones (the hardest things to optimize if you’re uploading an avatar) to Poor.

You missed the clock updates as work during the last two weeks. https://twitter.com/VRChat/status/1775299434949063141

There are language barriers and timezone difficulties in enjoying April Fool’s joking. Over half of my followers on XTwitter didn’t realize that “new feature”.

So, even if that was a hidden toy box, if you keep the change, I think you should announce the modification in a usual way, not in joking tweets. Also, please note it down in the release notes as the development history [1441] Add clock settings to the release note | Voters | VRChat

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Nice, finally a few more features on the website. :+1:t2:
But I wonder why the function is hidden so awkwardly within the profile editing.

Why can’t you simply make the status point clickable left in the menu where my name, status, and status text are displayed?

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There’s a well written Canny post for Stations that could benefit from more votes.

Stations are simultaneously one of the most important components of the VRChat SDK, whilst by far also one of the oldest and jankiest, long overdue for a proper full rework.

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Making it Opt-out’s the better option for something like this, because it’ll catch any orphaned and abandoned avatars, and any that someone really cares about can actually opt-out as they want to.