Can't build even though there is no errors

Hello, i am new to creating avatars. I recently started to make my own OC in to an avatar for myself (and maybe the public), but even though i have no errors or anything to autofix in the SDK, it always ends up with a “Failed to build avatar, check logs for more details” and i do NOT know how to fix stuff like this.
Here’s the log as an example:

Failed to build the Avatar, check logs for more details
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
(wrapper dynamic-method) UnityEngine.Debug:UnityEngine.Debug.LogError_Patch1 (object,UnityEngine.Object)
VRC.Core.Logger:LogError (string,string,UnityEngine.Object)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/d__152:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:3309)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/d__152> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/d__152&)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:BuildError (object,string)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/d__143:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2989)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Exception>:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/d__143> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/d__143&)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:HandleBuildError (System.Exception)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/d__141:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2874)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

I am also doing this for the quest version, so i don’t know why it does this for quest but not for Windows

Just as a tip for unity error messages, only the message matters, the stack trace that is many lines of spam about various code lines is useless. The trace would be useful if you got an error and then needed to edit the code.

The suggestion to check the log for more details, basically check the other messages. You’ve already read that particular one in the SDK screen.

Ohhhhh… oh great, now i have more errors. There is stuff like: There is no argument given that corresponds to the required formal parameter ‘safety’ of ‘NativeArray.ReadOnly.ReadOnly(void*, int, ref AtomicSafetyHandle)’ , Error building Player because scripts had compiler errors , and AssetBundle was not built. What do they mean? Sorry if i sound dumb but i am new to unity so that’s why i don’t get what this means.

Pleae share a screenshot of the console errors and SDK builder alerts.

I’m new to the forum aswell, so how do i put a screenshot in?

Above the message you type in, there is an icon to “Upload”, next to the button to create list.

Understanding Uploads, Images, and Attachments - Documentation / Site Management - Discourse Meta

The rest of the sdk alerts are green so there’s nothing wrong with them

Are you able to build VRChat’s example avatar on both Windows and mobile platforms in a new avatar project? This would help diagnose the source of the issue to either the avatar project or the Unity installation.

The thing is: i can build for windows, but not for android. Yes, even the example avatar

Are you using Unity version 2022.3.22f1 (exactly this version)? The version is in the title bar of the Unity Editor window.

Was the avatar project created with VRChat Creator Companion or ALCOM?

If you manage the avatar project from VRChat Creator Companion or ALCOM, which VRChat SDK version is installed from it?

Was the Android build support module installed from the Unity Hub app?

22.3.22f1 is installed, i am using vcc, all the latest version and i have the android module installed

Yo, anyone alive?

You may try reinstalling the Android Build Support module.

I suggest making sure VCC uses the right Unity path (typically C:\Program Files\Unity\Hub\Editor\2022.3.22f1\Editor\Unity.exe), creating a new avatar project from VCC/ALCOM, loading only VRChat SDK - Base and VRChat SDK - Avatars 3.10.3 from VCC/ALCOM, trying a multi-platform upload of the SDK test avatar, and if that works try 3.10.4 (latest). If that works, import assets from your other avatar project until stuff breaks or find your missing scripts.

Sorry that I could not conclude the exact cause for you. Good luck.

the reinstalling android module fixed it for me, thank you so much