A proper SSO, oauth2 and/or OIDC endpoint & Public VRChat API?

I can respond here, because I’m not too keen on my funny bsky posts becoming a primary source of info for VRChat positions :sweat_smile:

We have talked about oAuth and SSO solutions before internally. Versions of it are interesting, like allowing people to sign into other services using their VRChat account as a form of authentication. This could be cool – but it isn’t a small amount of work, and we simply don’t have it as a priority right now. So, it isn’t “never.” We just don’t have an ETA other than “maybe? sometime?”

In short, there’s no particular thing I can point at and say “this is what is making it hard/impossible”, but instead our answer is “this would be cool, but it is not something we are working on right now nor is it on our roadmap.”

Personally, I don’t see much issue with the “put this text in your bio” approach. There’s a few games that I used to play (EVE, mainly) that had groups that would do this. While janky, they were both effective and kinda cool. I don’t believe those types of systems would impinge on our current API usage guidelines or our Terms.

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