# \#optimisation

**URL:** https://ask.vrchat.com/tag/optimisation/43.md

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## [FSR Support in VRChat - Question After the Unity Update](https://ask.vrchat.com/t/fsr-support-in-vrchat-question-after-the-unity-update/39613)

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**Author:** [@MiguVT](https://ask.vrchat.com/u/MiguVT)\
**Replies:** 4\
**Last updated:** [March 23, 2025, 7:16pm UTC](https://ask.vrchat.com/t/fsr-support-in-vrchat-question-after-the-unity-update/39613 "2025-03-23T19:16:29Z")

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Hello everyone! First off, I want to acknowledge that I’m aware of the developer update where they mentioned that FSR (FidelityFX Super Resolution) support isn’t possible. That being said, I’m reaching out now because o…

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## [How to optimise your VRChat Quest Avatar and fit below the 10Mb limit in 2024 Tutorial Part 2 - Better Texture settings for Quest](https://ask.vrchat.com/t/how-to-optimise-your-vrchat-quest-avatar-and-fit-below-the-10mb-limit-in-2024-tutorial-part-2-better-texture-settings-for-quest/23976)

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**Author:** [@Fuuujin](https://ask.vrchat.com/u/Fuuujin)\
**Replies:** 6\
**Last updated:** [April 29, 2024, 10:12pm UTC](https://ask.vrchat.com/t/how-to-optimise-your-vrchat-quest-avatar-and-fit-below-the-10mb-limit-in-2024-tutorial-part-2-better-texture-settings-for-quest/23976 "2024-04-29T22:12:15Z")

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In this video you will learn how to setup textures for Quest so they take less space and how to analyse your avatar Quest build if you want to. Watch the video tutorial on Youtube here

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## [How to optimise your VRChat Quest Avatar and fit below the 10Mb limit in 2024 \[OPTIMISATION\]\[QUEST\]\[PC\]\]](https://ask.vrchat.com/t/how-to-optimise-your-vrchat-quest-avatar-and-fit-below-the-10mb-limit-in-2024-optimisation-quest-pc/22409)

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**Author:** [@Fuuujin](https://ask.vrchat.com/u/Fuuujin)\
**Replies:** 18\
**Last updated:** [February 1, 2024, 7:36am UTC](https://ask.vrchat.com/t/how-to-optimise-your-vrchat-quest-avatar-and-fit-below-the-10mb-limit-in-2024-optimisation-quest-pc/22409 "2024-02-01T07:36:10Z")

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In this video you will learn how to optimise your avatar for Quest (but also for PC) using Unity and Blender. We will be using these 4 methods : Disolving edges and decimating topology Atlasing textures Lowering textu…
