I was wondering if there is a way to get a world fixed/static Object working for Oculus Quest?
PC version works fine using VRLabs Object Constraints. But as PositionCOnstraints are yet not allowed for Quest Avatars i was wonder if 1. there is a work around to achieve spawining an object that stays at the position from an avatar menu for quest; 2. will constraint be released soon as it says on the documentation, that it will be supported in future.
thanks all! best,