World Created in SDK 3 Crashes at "World Initializing" when uploaded, works fine in Build & Test

Basically what it says in the topic. I’ve checked for collider issues and there don’t appear to be any. There’s only one scene. Everything works perfectly in “Build & Test” mode both in Desktop and VR. But the version I uploaded to the Community Labs downloads the map, gets to “Initializing World” and then kicks me back to home.