What I am trying to do is have an object jump up in the air with a random drift when a player interacts with it. Maybe I have a faulty understanding of how Udon logic or flow works, but I swear this exact set up worked for me earlier. It seems like the variable RandomHitForce is not being changed at all. Here is my set up:
If I pre assign some values to RandomHitForce wothout sending it through the random number generator then the object jumps as expected.
Thank you so much for any help!