# What are your Unity Asset Store favorites?

**URL:** <https://ask.vrchat.com/t/what-are-your-unity-asset-store-favorites/23387>\
**Category:** Creator Feedback\
**Created:** [March 13, 2024, 4:02pm UTC](https://ask.vrchat.com/t/what-are-your-unity-asset-store-favorites/23387 "2024-03-13T16:02:51Z")\
**Posts on this page:** 18\
**Page:** 1

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**Author:** ![Fax](https://yyz1.discourse-cdn.com/vrchat/user_avatar/ask.vrchat.com/fax/32/14898_2.png) [@Fax](https://ask.vrchat.com/u/Fax)\
**Post date:** [March 13, 2024, 4:02pm UTC](https://ask.vrchat.com/t/what-are-your-unity-asset-store-favorites/23387/1 "2024-03-13T16:02:51Z")

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Did you know that VRChat has a curated list of assets on the Unity Asset Store?

> **[VRChat Picks - Asset Store](https://assetstore.unity.com/lists/vrchat-picks-125734?aid=1101l7yuQ&utm_campaign=unity_affiliate&utm_medium=affiliate&utm_source=partnerize-linkmaker)**
>
> A curated list of assets that work great for VRChat creation!

 ![firefox_NVhZfcfNUk](https://global.discourse-cdn.com/vrchat/original/3X/4/c/4ca5c7d4bb3bc9730a039b67e7e0356c1cd02c1b.jpeg)

… Yeeeeah, we forgot, too! “Dynamic Bone” definitely doesn’t need to be on that list anymore. 😅

We’d like to update this list! **Do you have any assets from Unity’s asset store that you’d recommend to the VRChat community?**

(If you have a long list of suggestions, please split them up into multiple posts! That’ll make it easier for other members to react and respond. Thank you!)

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**Author:** ![Fax](https://yyz1.discourse-cdn.com/vrchat/user_avatar/ask.vrchat.com/fax/32/14898_2.png) [@Fax](https://ask.vrchat.com/u/Fax)\
**Post date:** [March 13, 2024, 4:35pm UTC](https://ask.vrchat.com/t/what-are-your-unity-asset-store-favorites/23387/2 "2024-03-13T16:35:01Z")

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Now that I think about it - “Dynamic Bone” is still useful for worlds, even though it’s been replaces by PhysBones for avatars!

> **[Dynamic Bone | Animation Tools | Unity Asset Store](https://assetstore.unity.com/packages/tools/animation/dynamic-bone-16743)**
>
> Use the Dynamic Bone tool from Will Hong on your next project. Find this & more animation tools on the Unity Asset Store.

Hopefully PhysBones will become available worlds, too!

Here’s my favorite store asset: “Rider Flow”

> **[RiderFlow | Level Design | Unity Asset Store](https://assetstore.unity.com/packages/tools/level-design/riderflow-218574)**
>
> Get the RiderFlow package from JetBrains and speed up your game development process. Find this & other Level Design options on the Unity Asset Store.

It’s a free tool for organizing your Unity scene. You can organize your hierarchy, add favorites, save camera positions, and search your entire project. It had some issues in Unity 2019, but I’m curious if anyone else has tried it!

It’s also available outside of the Unity’s asset store on [their website](https://www.jetbrains.com/riderflow/).

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**Author:** ![Spokeek](https://yyz1.discourse-cdn.com/vrchat/user_avatar/ask.vrchat.com/spokeek/32/48618_2.png) [@Spokeek](https://ask.vrchat.com/u/Spokeek)\
**Post date:** [March 13, 2024, 4:45pm UTC](https://ask.vrchat.com/t/what-are-your-unity-asset-store-favorites/23387/3 "2024-03-13T16:45:33Z")

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Oooh. I didn’t know that. I’ll definitely check it out. 🤩

Is it you @Fax that manages that curated list or any other list (like vcc curated) or is it a group approval?

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**Author:** ![Fax](https://yyz1.discourse-cdn.com/vrchat/user_avatar/ask.vrchat.com/fax/32/14898_2.png) [@Fax](https://ask.vrchat.com/u/Fax)\
**Post date:** [March 13, 2024, 4:57pm UTC](https://ask.vrchat.com/t/what-are-your-unity-asset-store-favorites/23387/4 "2024-03-13T16:57:40Z")

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It’s a group effort! But as you can see, it hasn’t received enough love over the last few years. So we’d appreciate hearing the community’s suggestions!

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**Author:** ![Spokeek](https://yyz1.discourse-cdn.com/vrchat/user_avatar/ask.vrchat.com/spokeek/32/48618_2.png) [@Spokeek](https://ask.vrchat.com/u/Spokeek)\
**Post date:** [March 13, 2024, 4:58pm UTC](https://ask.vrchat.com/t/what-are-your-unity-asset-store-favorites/23387/5 "2024-03-13T16:58:54Z")

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True. Well for vcc it could be done through the github repo associated. I will make my list of used when I’m back from work.

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**Author:** ![PR0NT0](https://yyz1.discourse-cdn.com/vrchat/user_avatar/ask.vrchat.com/pr0nt0/32/23529_2.png) [@PR0NT0](https://ask.vrchat.com/u/PR0NT0)\
**Post date:** [March 13, 2024, 5:08pm UTC](https://ask.vrchat.com/t/what-are-your-unity-asset-store-favorites/23387/6 "2024-03-13T17:08:46Z")

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[Dark City2](https://assetstore.unity.com/packages/3d/environments/sci-fi/dark-city2-cyberpunk-pack-133817) is one of my favourites.

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**Author:** ![\_KitKat](https://yyz1.discourse-cdn.com/vrchat/user_avatar/ask.vrchat.com/_kitkat/32/23154_2.png) [@\_KitKat](https://ask.vrchat.com/u/_KitKat)\
**Post date:** [March 13, 2024, 5:29pm UTC](https://ask.vrchat.com/t/what-are-your-unity-asset-store-favorites/23387/7 "2024-03-13T17:29:59Z")

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1. [Amplify](https://assetstore.unity.com/packages/tools/visual-scripting/amplify-shader-editor-68570) is an incredibly powerful graph editor that lets you create awesome shaders!
2. [Bakery](https://assetstore.unity.com/packages/p/bakery-gpu-lightmapper-122218) is a really good lightmapping tool that takes full advantage of NVIDIA GPUs. Unfortunately this also means there’s absolutely no AMD support.
3. [Bakery Real-Time Preview](https://assetstore.unity.com/packages/tools/level-design/bakery-real-time-preview-164462) lets you view what your lightmap will look like in the scene view in real time! Think of it like the rendered view in Blender when using Cycles. This is really useful since you don’t need to wait for the whole scene to bake before you notice something is missing or wrong.
4. [Unity Particle Pack](https://assetstore.unity.com/packages/p/particle-pack-127325) **FREE**! This is a collection of particle prefabs and assets to help you learn how to use Unity’s particle system.
5. [Legacy Particle Pack](https://assetstore.unity.com/packages/vfx/particles/legacy-particle-pack-73777) is also **FREE** and the same as the above, this is just the old version with different particles.
6. [MicroSplat](https://assetstore.unity.com/packages/tools/terrain/microsplat-96478) is a **FREE** terrain shader with a lot of customization options.

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**Author:** ![jellejurre](https://avatars.discourse-cdn.com/v4/letter/j/ec9cab/32.png) [@jellejurre](https://ask.vrchat.com/u/jellejurre)\
**Post date:** [March 13, 2024, 5:48pm UTC](https://ask.vrchat.com/t/what-are-your-unity-asset-store-favorites/23387/8 "2024-03-13T17:48:35Z")

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> **[Rainbow Hierarchy 2 | Utilities Tools | Unity Asset Store](https://assetstore.unity.com/packages/tools/utilities/rainbow-hierarchy-2-106670)**
>
> Use the Rainbow Hierarchy 2 from Borodar on your next project. Find this utility tool & more on the Unity Asset Store.

Though I use Dreadriths free alternative [GitHub - Dreadrith/HierarchyPlus: A general improvement to the unity hierarchy such as component icons, guide lines, row coloring and settings for customization.](https://github.com/Dreadrith/HierarchyPlus) now

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**Author:** ![Fax](https://yyz1.discourse-cdn.com/vrchat/user_avatar/ask.vrchat.com/fax/32/14898_2.png) [@Fax](https://ask.vrchat.com/u/Fax)\
**Post date:** [March 13, 2024, 8:31pm UTC](https://ask.vrchat.com/t/what-are-your-unity-asset-store-favorites/23387/9 "2024-03-13T20:31:12Z")

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> [@jellejurre](#):
>
> Though I use Dreadriths free alternative [GitHub - Dreadrith/HierarchyPlus](https://github.com/Dreadrith/HierarchyPlus)

I love HierarchyPlus! It’s great to see it still being worked on.

> [@PR0NT0](#):
>
> [Dark City2](https://assetstore.unity.com/packages/3d/environments/sci-fi/dark-city2-cyberpunk-pack-133817) is one of my favourites.

That… looks familiar! I didn’t realize those assets are available.

> [@\_KitKat](#):
>
> [Amplify](https://assetstore.unity.com/packages/tools/visual-scripting/amplify-shader-editor-68570)

> [@\_KitKat](#):
>
> [Bakery](https://assetstore.unity.com/packages/p/bakery-gpu-lightmapper-122218)

> [@\_KitKat](#):
>
> [Bakery Real-Time Preview](https://assetstore.unity.com/packages/tools/level-design/bakery-real-time-preview-164462)

Yes. Yes. YES! ⭐⭐⭐⭐⭐

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**Author:** ![Spokeek](https://yyz1.discourse-cdn.com/vrchat/user_avatar/ask.vrchat.com/spokeek/32/48618_2.png) [@Spokeek](https://ask.vrchat.com/u/Spokeek)\
**Post date:** [March 14, 2024, 6:09pm UTC](https://ask.vrchat.com/t/what-are-your-unity-asset-store-favorites/23387/10 "2024-03-14T18:09:05Z")

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I used a lot [NextGen Soft Shadows](https://assetstore.unity.com/packages/vfx/shaders/next-gen-soft-shadows-137380) with the vrchat module of Haruka [PCSS For VRC](https://booth.pm/ja/items/4493526) to get some interesting shadows on avatars.

Also used a lot a tool called [UnityMarkdownViewer](https://github.com/gwaredd/UnityMarkdownViewer) to make some advanced readme or tutorial in packages i make.

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**Author:** ![n8bits](https://yyz1.discourse-cdn.com/vrchat/user_avatar/ask.vrchat.com/n8bits/32/15281_2.png) [@n8bits](https://ask.vrchat.com/u/n8bits)\
**Post date:** [March 22, 2024, 5:38am UTC](https://ask.vrchat.com/t/what-are-your-unity-asset-store-favorites/23387/11 "2024-03-22T05:38:52Z")

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Also used by Phasmophobia, [Mesh Combine Studio 2](https://assetstore.unity.com/packages/tools/modeling/mesh-combine-studio-2-101956) works just as well for VRC maps and really any Unity project that requires optimization! It gives you estimated statistics on how many draw calls are being saved as well as offers runtime mesh combine options for non VRC projects.

You can change the static flags on the final combined mesh it generates. I personally find it super helpful for combining all my lightmapped static objects into one set of meshes, then combining my props that only use light probes into their own mesh. There’s so many options to mess with it’s great, you can even change how big the ‘cell size’ is so it’ll split the combined meshes into larger or smaller chunks!

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**Author:** ![Nuilescent](https://yyz1.discourse-cdn.com/vrchat/user_avatar/ask.vrchat.com/nuilescent/32/23977_2.png) [@Nuilescent](https://ask.vrchat.com/u/Nuilescent)\
**Post date:** [April 8, 2024, 2:53pm UTC](https://ask.vrchat.com/t/what-are-your-unity-asset-store-favorites/23387/12 "2024-04-08T14:53:51Z")

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- [v Editor Enhancers](https://assetstore.unity.com/publishers/80066) _by Kubacho Lab_. They improve the workflow in the editor and customization, similar to other hierachy/project view tools. They include vFolders 2, vTabs 2, vHierarchy 2, vFavorites 2, and the older, still working versions of those 4.
- [Ultimate Editor Enhancer](https://assetstore.unity.com/packages/tools/utilities/ultimate-editor-enhancer-141831) _by Infinity Code_. Similar to RiderFlow, it’s an overarching asset modifying the editor in useful ways, like adding a “summary” menu when nothing is selected, providing hierarchy customization, letting you inspect objects from the scene view without an inspector…
- [Odin Validator](https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861) _by Sirenix_. Being able to create your own rules for validation means you could have a set of custom rules to check whether your world or avatar are ready for upload and properly configured, and even automate fixes.
- [Asset Cleaner Pro](https://assetstore.unity.com/packages/tools/utilities/asset-cleaner-pro-clean-find-references-167990) _by Gamedev Tools_. Especially useful for content creators to make sure only the assets needed are included.
- [Asset Inventory 2](https://assetstore.unity.com/packages/tools/utilities/asset-inventory-2-275893) _by Impossible Robert_. Excellent to be able to parse through your available assets, whether from the store or local, without having to import them all in your project.

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**Author:** ![Nuilescent](https://yyz1.discourse-cdn.com/vrchat/user_avatar/ask.vrchat.com/nuilescent/32/23977_2.png) [@Nuilescent](https://ask.vrchat.com/u/Nuilescent)\
**Post date:** [April 8, 2024, 3:12pm UTC](https://ask.vrchat.com/t/what-are-your-unity-asset-store-favorites/23387/13 "2024-04-08T15:12:30Z")

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- [Mesh Tools Bundle](https://assetstore.unity.com/packages/tools/modeling/mesh-tools-bundle-extract-double-sided-material-painter-246929) _by Kamgam_. Allows you to extract meshes/submeshes, paint new materials on your mesh, making edits that would normally require going into a 3D software.
- [Meshkit](https://assetstore.unity.com/packages/tools/utilities/meshkit-mesh-decimation-separation-combining-and-editing-tools-39794) _by Mel Georgiou_. Adds tools allowing you to optimize your scenes, decimate models, separate them etc…
- [uModeler](https://assetstore.unity.com/packages/tools/modeling/umodeler-80868) _by uModeler, Inc_. Pretty much a 3D software inside Unity, allowing you to modify meshes on the go without hoping software. They’re making [a new version](https://assetstore.unity.com/packages/tools/modeling/umodeler-x-with-ai-texturing-254983) that also includes rigging, painting and other features.
- [Prefab World Builder](https://assetstore.unity.com/packages/tools/level-design/prefab-world-builder-185406) _by Plugin Master_. Efficient suite for world creation, giving you lots of placement tools to reduce the time spent placing assets by hand.

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**Author:** ![Fax](https://yyz1.discourse-cdn.com/vrchat/user_avatar/ask.vrchat.com/fax/32/14898_2.png) [@Fax](https://ask.vrchat.com/u/Fax)\
**Post date:** [April 8, 2024, 3:46pm UTC](https://ask.vrchat.com/t/what-are-your-unity-asset-store-favorites/23387/14 "2024-04-08T15:46:23Z")

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Thank you for the additional suggestions!

> [@Spokeek](#):
>
> I used a lot [NextGen Soft Shadows](https://assetstore.unity.com/packages/vfx/shaders/next-gen-soft-shadows-137380) with the vrchat module of Haruka [PCSS For VRC](https://booth.pm/ja/items/4493526) to get some interesting shadows on avatars.

That looks awesome! Do these two **need** to be used in combination on avatars? How about worlds?

> [@Spokeek](#):
>
> Also used a lot a tool called [UnityMarkdownViewer](https://github.com/gwaredd/UnityMarkdownViewer) to make some advanced readme or tutorial in packages i make.

Whoa! That looks like something that should be built into Unity. Markdown files aren’t all that common in projects…🤔

> [@n8bits](#):
>
> Also used by Phasmophobia, [Mesh Combine Studio 2](https://assetstore.unity.com/packages/tools/modeling/mesh-combine-studio-2-101956) works just as well for VRC maps and really any Unity project that requires optimization!

I had to double-check, but it’s not on the list yet! This should have been added in 2017. Thank you!

@Nuilescent , thank you for the list! Those tools look really useful. I’m curious if there are any VRChat worlds that use them - uModeler and Odin Validator seem common, and v Editor Enhancers seems common, too!

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**Author:** ![Spokeek](https://yyz1.discourse-cdn.com/vrchat/user_avatar/ask.vrchat.com/spokeek/32/48618_2.png) [@Spokeek](https://ask.vrchat.com/u/Spokeek)\
**Post date:** [April 8, 2024, 4:17pm UTC](https://ask.vrchat.com/t/what-are-your-unity-asset-store-favorites/23387/15 "2024-04-08T16:17:40Z")

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> [@Fax](#):
>
> That looks awesome! Do these two **need** to be used in combination on avatars? How about worlds?

I haven’t use dit in worlds as it was marketed for avatars and I don’t do worlds myself. But it does look good in most situations but can feel out of place in the average style of avatars in the wild.

> [@Fax](#):
>
> Whoa! That looks like something that should be built into Unity. Markdown files aren’t all that common in projects…🤔

I used it to document some assets I did within my unity package. It was either a doc within the folder, then using markdown helped make proper styling.

Or use a helper window within the unity editor, but I didn’t want to bother doing so as it’s tedious for nothing for me.

For the rest, lots of very useful tools in this thread. Great job everyone.

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<div class="post-metadata">

**Author:** ![Fax](https://yyz1.discourse-cdn.com/vrchat/user_avatar/ask.vrchat.com/fax/32/14898_2.png) [@Fax](https://ask.vrchat.com/u/Fax)\
**Post date:** [April 19, 2024, 2:39pm UTC](https://ask.vrchat.com/t/what-are-your-unity-asset-store-favorites/23387/16 "2024-04-19T14:39:51Z")

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Thank you for all your suggestions! Here are our updated “VRChat Picks” on the Unity Asset Store:

> **[VRChat Picks - Asset Store](https://assetstore.unity.com/lists/vrchat-picks-125734)**
>
> A curated list of assets that work great for VRChat creation!

The _old_ list mostly consisted of 3D models and assets that aren’t relevant to modern VRChat creation. We replaced them with **useful editor tools** instead. All of these tools have been used by the VRChat team!

Here are a few of the new additions:

- [Rainbow Folders 2](https://assetstore.unity.com/packages/tools/utilities/rainbow-folders-2-143526) lets you customize and colorize your folders and hierarchy in any Unity project.
- [RealToon](https://assetstore.unity.com/packages/vfx/shaders/realtoon-pro-anime-toon-shader-65518) is an anime shader for VRChat avatars on PC.
- [Bakery Real-Time Preview](https://assetstore.unity.com/packages/tools/level-design/bakery-real-time-preview-164462) allows [Bakery](https://assetstore.unity.com/packages/tools/level-design/bakery-real-time-preview-164462) users to quickly preview a scene’s lighting without needing to bake it.

If you have suggestions for assets we should add, please let us know!

(By the way - if your suggestion didn’t make it onto the list, that means the VRChat team hasn’t tried it yet! We don’t want to add assets that we don’t have experience with - but in the future, we might still try it out and add it to the list.)

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<div class="post-metadata">

**Author:** ![Spokeek](https://yyz1.discourse-cdn.com/vrchat/user_avatar/ask.vrchat.com/spokeek/32/48618_2.png) [@Spokeek](https://ask.vrchat.com/u/Spokeek)\
**Post date:** [April 19, 2024, 4:06pm UTC](https://ask.vrchat.com/t/what-are-your-unity-asset-store-favorites/23387/17 "2024-04-19T16:06:21Z")

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Does the dynamic bone still have it’s place in the list ? I know it’s important for history reasons, but does it really matter nowdays with physbones ? or maybe it’s mainly used in worlds, i wouldnt know.

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<div class="post-metadata">

**Author:** ![Fax](https://yyz1.discourse-cdn.com/vrchat/user_avatar/ask.vrchat.com/fax/32/14898_2.png) [@Fax](https://ask.vrchat.com/u/Fax)\
**Post date:** [April 22, 2024, 2:11pm UTC](https://ask.vrchat.com/t/what-are-your-unity-asset-store-favorites/23387/18 "2024-04-22T14:11:59Z")

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Yes, Dynamic Bones still work in worlds. PhysBones aren’t available in worlds yet!
