# Weird normal map problem

**URL:** https://ask.vrchat.com/t/weird-normal-map-problem/22844
**Category:** Help!
**Created:** [February 12, 2024, 1:01am UTC](https://ask.vrchat.com/t/weird-normal-map-problem/22844 "2024-02-12T01:01:12Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![\_Vertigo](https://yyz1.discourse-cdn.com/vrchat/user_avatar/ask.vrchat.com/_vertigo/32/22899_2.png) [@\_Vertigo](https://ask.vrchat.com/u/_Vertigo)
#### Post date: [February 12, 2024, 1:01am UTC](https://ask.vrchat.com/t/weird-normal-map-problem/22844/1 "2024-02-12T01:01:12Z")

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when trying to use normal maps on a spider lair base, on quest it makes it look diseased. any fix?

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### Author: ![tupper](https://yyz1.discourse-cdn.com/vrchat/user_avatar/ask.vrchat.com/tupper/32/47486_2.png) [@tupper](https://ask.vrchat.com/u/tupper)
#### Post date: [February 12, 2024, 11:20pm UTC](https://ask.vrchat.com/t/weird-normal-map-problem/22844/2 "2024-02-12T23:20:15Z")

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I could think of a few reasons – maybe the normals are (for some reason) on a different UV channel? Maybe the strength is too high?

It might help if you post screenshots of how it looks using Unity Standard vs, say, Standard Lite.

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### Author: ![PressyplayV](https://yyz1.discourse-cdn.com/vrchat/user_avatar/ask.vrchat.com/pressyplayv/32/23172_2.png) [@PressyplayV](https://ask.vrchat.com/u/PressyplayV)
#### Post date: [February 24, 2024, 8:25pm UTC](https://ask.vrchat.com/t/weird-normal-map-problem/22844/3 "2024-02-24T20:25:16Z")

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I have a similar issue, here is the full problems visible.

 ![Screenshot 2024-02-24 at 3.09.05 PM](https://global.discourse-cdn.com/vrchat/original/3X/6/1/61b022dce6dc8ec5b18d2992e199eeb59258957b.jpeg)  
 ![Screenshot 2024-02-24 at 3.08.59 PM](https://global.discourse-cdn.com/vrchat/original/3X/b/f/bf1a97d0368f676ec059753d4b2f34035f63e025.jpeg)  
 ![Screenshot 2024-02-24 at 3.10.09 PM](https://global.discourse-cdn.com/vrchat/original/3X/f/b/fb2771767b4eec3326284093d6407621826af015.jpeg)

in game:

 ![IMG_6691](https://global.discourse-cdn.com/vrchat/original/3X/2/9/29e4e8d9fef1693e4e676c9bd1c9c51b7721f286.jpeg)

Issues are only prevalent in vrchat. strength is 1, albedo is all on Uv0;  
uses logo loco. Issue started with the Vrchat unity sdk version update.  
problem is not prevalent on PC.

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### Author: ![Warren\_Mitsuwa](https://yyz1.discourse-cdn.com/vrchat/user_avatar/ask.vrchat.com/warren_mitsuwa/32/18317_2.png) [@Warren\_Mitsuwa](https://ask.vrchat.com/u/Warren_Mitsuwa)
#### Post date: [April 20, 2024, 12:07am UTC](https://ask.vrchat.com/t/weird-normal-map-problem/22844/4 "2024-04-20T00:07:32Z")

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I’ve started to get this exact same problem recently, and it’s quite frustrating to be honest. Works perfectly fine on PC, breaks on Quest. Last time I had done this, it had no problems.

 ![6688e622f90c1c7fed7b6343fdd5fd0d](https://global.discourse-cdn.com/vrchat/original/3X/f/9/f952f6f1be38c94b1c9c85d49adbd4b382fe264b.jpeg)

Configurations are the exact same to Pressy’s configurations above. The only **major** thing I noticed were the normal maps in the Unity Editor suddenly becoming a little more blue when on the Android platform.
