It’s odd and I’ve never seen it happen in any tutorial or anywhere else but every time I’ve ever made a UI shape on a UI slider I can interact with it with the laser pointer but if I move my avatar left and right it also changes the slider value, even after I finish interacting with the slider with my laser! HELP!
Within the “Slider” component of that GameObject, look for a setting named “Navigation.” By default it’s set to Auto, and you should change it to None.
To get helpful warning messages for common pitfalls like this one, I recommend using 1’s VRWorld Toolkit, available here:
More helpful editor extensions here:
So yes Navigation should always be None on UI compoents.
Somewhat related, but if you use ScrollView, be sure to set the Scroll Sensitivity to 0 to avoid the same type of issue.
Finally, be sure to add extra room around the slider on the Canvas / Panel. If you don’t add room around the edges, the slider might not detect when the user releases the trigger button and keep the slider dragging as the user moves their cursor.
Thanks for the tips guys! I actually just found that answer on a comment on VRMacki’s tutorial for sliders, but yeah, I’ll have to install those tools >w<
Thanks to you guys for the help, the Avali Jukebox’s volume slider now works correctly! -