I’m making a simple avatar with generic rig. It is essentially a potato with non-transparent glasses. I have set the view position as shown on the picture. The Z position for it is 0.5. It can be clearly seen that the view point is right in front of the glasses.
But when I upload it and wear it in-world, the glasses obscure my view. As if the view point were just behind the glasses.
I have tried to set Z to 1, even 2. Makes no difference.
At the same time, setting it higher by Y works - it moves higher. Only Z misbehaves somehow.
I tried to merge the avatar into one mesh in Blender and reimport it. No effect.
Why is this happening? Is there a limit to how far away a view position can be by Z?