I’m trying to make a simple box-style Dark Souls world with a toggle-able mirror and avatar pedestal. I’ve looked up how to make the button for the mirror in Udon, but no matter what I have tried, I’m not able to interact with the button to toggle the mirror. No outline indicating something to toggle appears.
Here’s what the Udon graph for the mirror toggle looks like
So far I’ve tried setting the mirror as active and inactive, duplicating and remaking the graph, changing the material on the button, and parenting and unparenting the button to other objects in the scene.
The GameObject is the button and the Target is the mirror