Not sure if this belongs here, but I’ve been trying to figure out a way to make a UI element usable without using extra objects as buttons, and without ray tracking. A player would have to walk up to it to use it like a normal button/ interactable. I’ve tried many things by now, adding/ removing components (like colliders, ray tracking), changing layers, changing values (like Raycast Target on/ off), and such, but nothing seems to work properly.
Any help would be welcome.
(or an answer telling me it’s not possible and I have to slap the UI onto a separate game object, which so far seems like the only solution)