Hey all, I’ve been putting together a very basic C# to Udon compiler in the past couple months that I call UdonSharp or U# for short. The goals of this project are to be as close to C# as possible and eventually to allow any valid C# project to compile to Udon with minor changes. I hope people familiar with normal C# in Unity will feel at home using U#. At the moment there’s a long list of things that are supported on the GitHub page for this project. I’ve been busy with improving the compiler so I’ve been putting off making a forum topic about it, but it’s at a point where it is somewhat stable and functional.
Without further ado, here’s the link to the GitHub for the project which has some basic installation and use instructions: https://github.com/Merlin-san/UdonSharp
This page may be updated, but for now read the U# readme and look at the wiki for examples and links to community-made examples since it’s easier to keep the wiki as a centralized resource for info.