so i bumped into this youtube video
this fella seems to have figured out a way to make an actual flying drone that can be controlled via puppet controls
i was wracking my brain as to how they actually did this… sadly there’s no instructions in the video as to how.
so i tried it out myself and ALMOST got it.
i can basically fly it around in the editor without issue using nothing but the animator
problem is my method uses Root animation and its dependant on this little check box
ingame this does not seem to work though… meaning my animations just sort of snap back to their default position after every loop
only way i see my method working is if you can somehow apply root motion in game or if there’s a way to control parameters of a seperate animator from the root animator
as of right now im stuck
hoping somone reading this either knows how to solve my specific problem or knows of another way to make this kind of drone work.
thanks in advance for any help.