Hello,
I am having trouble figuring out how to implement some toggles.
So avatar has a pair of, let’s say, daggers
Currently implemented as bool toggles
That have the following states:
- Left hand dagger on/off
- Right hand dagger on/off
AND I have a handheld lantern that I currently have implemented to swap hands via a parent constraint and an integer parameter. It has 3 states controlled via 2 toggles:
- State 0 - Lantern Off
- State 1 - Lantern Left Hand
- State 2 - Lantern Right Hand
I would like
Equipping lantern to disable dagger in relevant hand
Equipping dagger to disable lantern in relevant hand
And I want these changes correctly reflected in the toggle controls.
How do I do this?
EDIT: I solved this issue.
I had been stuck because
- I was moving from states in my state machines using [Any State] which isn’t viable when multiple states need to interact like this.
- I didn’t know multiple transitions between the same 2 states could be ordered to establish priority.
So the final product is
- Lantern has a state triangle that excludes [Any State] entirely
- Daggers have a simple on/off machine for each hand that also excludes the use of [Any State]
- Transitions that go to the Lantern off state prioritize a condition of the daggers being activated.
- Transitions that go to the Dagger off state for each hand prioritize a condition of the Lantern integer being set to the one for the relevant hand.
- Lantern off state sets lantern integer to 0 as the conditional off doesn’t inherently do that.
- Dagger off states set their respective parameters to false for the same reason.