Hey all, I’ve been having trouble with importing animations from blender to Unity. More specifically, the tail animations! Turns out, because the rig is set to humanoid, all tail animations in the fbx are null! The fix for this is to make the animations within Unity, then have the 2 animations play at the same time (I just called the same variable in the Gestures layer)!
Just wanted to let everyone who might search this up know