Hello,
I’ve been having this “issue” lately on my avatars. After I add some outfits, do the matching bones in the armature etc… everything works fine, but for some reasons, the jiggle physics for the breasts on the avatar doesnt work, so, the outfit moves but not the breasts.
It isn’t that big of a deal but I’d like to know what I could do to fix this.
For info the avatars I’m currently working on are Kikyo and Rindo (both bought on Booth.pm), and all the outfits I use were specifically made for them and have breast jiggle phys.
The avatars and outfits use Phys Bones.
AND there are no error messages or anything(probs some colliders or phys thingies idk what’s causing it)
Hey, i’m working on Kikyo and I can’t figure out the problem. I’m also pretty new to unity so I can’t find whatever is blocking the current bone. I just wanna put an outfit on man )x Is there a better way you could explain how to fix it?
After you found it, you see its Phys script on the right, you click on ignore Transform. Once you clicked on ignore transform, the box Size is naturally set to 0, so, change that number into the number of outfits you have for your kikyo !
And now, all you have to do is to drag an drop the bones you want to exclude in those empty boxes