Hey! This is my first post to the VRChat forums and my first time making an avatar in about two years. I’ve decided to give the Cats Blender Plugin a try, but I’ve noticed that a few things (particularly bone parenting) look a little off.
To show you what I mean, my Blender project looks like this:
and my Unity project looks like this:
Note how virtually every bone above the waist is parented to the base of the spine. In Unity, it looks like absolute chaos. Nearly all of the bones above the waist are stretched to the base of the spine.
Is this normal? Should I keep these bones parented as they are? What’s causing things to look this way, particularly in Unity?
Thanks in advance!