I’m a total beginner but I spent some time trying to learn before asking this question.
I’d like to try building some worlds - nice, but maybe not groundbreaking. My background: some very limited visual basic and I’ve learned to build a few very simple SDK2 & SDK3 worlds (a disc, some imported models, shaders, skybox, few lights).
My question is, should I start with SDK2 or jump into SDK3/Udon from the start, even if I don’t think I need Udon’s capabilities at this time?
SDK2 - Definitely Bakery and Mesh Baker are compatible. Zillions of Youtube videos. It just looks easier. But maybe I’m wasting my time learning something that will become obsolete, or that I can’t update with some new tool to better handle VRChat visitors?
SDK3 - Future proofed but I don’t know about compatibility with Bakery/Mesh Baker and I’ve been told that some asset store landscape & other kits won’t work because they’re script-based. Far fewer help videos and pre-fabs. Most important - learning Udon and far worse, possibly C#…looks like a big and scary time commitment, especially compared to SDK2.
Any advice is appreciated!